Tera Raid Metagross Counters
Tera Raid Metagross 6-star Ground guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Metagross
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zen Headbutt
|
80 | ||||||||||||||||||||||
Iron Head
|
80 | ||||||||||||||||||||||
Heavy Slam
|
100 | ||||||||||||||||||||||
Aerial Ace
|
60 | ||||||||||||||||||||||
Agility
|
0 | ||||||||||||||||||||||
Hone Claws
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Magnezone Magnezone |
R
I
W
|
130
Δ 40
Sp.Att. |
115 Δ -20
Defense
|
Xcellent (5) | |||
| Empoleon
Empoleon
Counters
Ground
|
DLC 1 |
R
I
W
|
111
Δ 21
Sp.Att. |
88 Δ -47
Defense
|
Counters Ground
|
Xcellent (5) | |
| Magneton Magneton |
R
I
W
|
120
Δ 30
Sp.Att. |
95 Δ -40
Defense
|
Xcellent (5) | |||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 40
Sp.Att. |
106 Δ -29
Defense
|
Great (4) | ||
| Kingambit Kingambit |
R
I
W
|
135
Δ 5
Attack |
120 Δ -15
Defense
|
Great (4) | |||
| Iron Crown Iron Crown | DLC 2 |
R
I
W
|
122
Δ 32
Sp.Att. |
100 Δ -35
Defense
|
Great (4) | ||
| Metagross Metagross | DLC 2 |
R
I
W
|
135
Δ 5
Attack |
130 Δ -5
Defense
|
Great (4) | ||
| Greninja (Ash)
Greninja (Ash)
Counters
Ground
|
R
I
W
|
153
Δ 63
Sp.Att. |
67 Δ -68
Defense
|
Counters Ground
|
Great (4) | ||
| Samurott (Hisui)
Samurott (Hisui)
Counters
Ground
|
Home |
R
I
W
|
100
Δ 10
Sp.Att. |
80 Δ -55
Defense
|
Counters Ground
|
Great (4) | |
| Bronzong Bronzong |
R
I
W
|
79
Δ -11
Sp.Att. |
116 Δ -19
Defense
|
Great (4) | |||
| Rotom (Wash)
Rotom (Wash)
Counters
Ground
|
R
I
W
|
105
Δ 15
Sp.Att. |
107 Δ -28
Defense
|
Counters Ground
|
Great (4) | ||
| Lanturn
Lanturn
Counters
Ground
|
DLC 1 |
R
I
W
|
76
Δ -14
Sp.Att. |
58 Δ -77
Defense
|
Counters Ground
|
Great (4) | |
| Bisharp Bisharp |
R
I
W
|
125
Δ -5
Attack |
100 Δ -35
Defense
|
Great (4) | |||
| Greninja (Battle Bond)
Greninja (Battle Bond)
Counters
Ground
|
R
I
W
|
103
Δ 13
Sp.Att. |
67 Δ -68
Defense
|
Counters Ground
|
Great (4) | ||
| Greninja
Greninja
Counters
Ground
|
R
I
W
|
103
Δ 13
Sp.Att. |
67 Δ -68
Defense
|
Counters Ground
|
Great (4) | ||
| Crawdaunt
Crawdaunt
Counters
Ground
|
DLC 1 |
R
I
W
|
120
Δ -10
Attack |
85 Δ -50
Defense
|
Counters Ground
|
Great (4) | |
| Dialga Dialga | Home |
R
I
W
|
150
Δ 60
Sp.Att. |
120 Δ -15
Defense
|
Great (3) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 60
Sp.Att. |
120 Δ -15
Defense
|
Great (3) | ||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 35
Sp.Att. |
130 Δ -5
Defense
|
Great (3) | ||
| Volcanion
Volcanion
Counters
Ground
|
Home |
R
I
W
|
130
Δ 40
Sp.Att. |
120 Δ -15
Defense
|
Counters Ground
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against | |
|---|---|---|---|
| No good Abilties were found for this Raid (Metagross, Tera Type: Ground). Found a Bug? Report it here: https://www.reddit.com/user/Blitzlord | |||
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Steel
Steel
|
3 | Great | ||||
Dark
Dark
|
2 | Great | ||||
Water
Water
|
Counters Ground |
2 | Great | |||
Fire
Fire
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Grass
Grass
|
Counters Ground |
-2 | Poor | |||
Ice
Ice
|
Counters Ground |
-2 | Poor | |||
Bug
Bug
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Poison
Poison
|
-4 | Poor | ||||
Fighting
Fighting
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.