Tera Raid Mewtwo Counters
Tera Raid Mewtwo 7-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Mewtwo
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Psystrike
|
100 | ||||||||||||||||||||||
Aura Sphere
|
80 | ||||||||||||||||||||||
Ice Beam
|
90 | ||||||||||||||||||||||
Calm Mind
|
0 | ||||||||||||||||||||||
Rest
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Gholdengo
Gholdengo
Counters
Psychic
|
R
I
W
|
133
Δ 43
Sp.Att. |
91 Δ -63
Sp.Def
|
Counters Psychic
|
Xcellent (5) | ||
| Calyrex (Shadow)
Calyrex (Shadow)
Counters
Psychic
|
Home |
R
I
W
|
165
Δ 75
Sp.Att. |
100 Δ -54
Sp.Def
|
Counters Psychic
|
Great (4) | |
| Hoopa
Hoopa
Counters
Psychic
|
Home |
R
I
W
|
150
Δ 60
Sp.Att. |
130 Δ -24
Sp.Def
|
Counters Psychic
|
Great (4) | |
| Basculegion
Basculegion
Counters
Psychic
|
Home |
R
I
W
|
112
Δ 22
Attack |
75 Δ -79
Sp.Def
|
Counters Psychic
|
Great (4) | |
| Ceruledge
Ceruledge
Counters
Psychic
|
R
I
W
|
125
Δ 35
Attack |
100 Δ -54
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Chandelure
Chandelure
Counters
Psychic
|
DLC 1 |
R
I
W
|
145
Δ 55
Sp.Att. |
90 Δ -64
Sp.Def
|
Counters Psychic
|
Great (4) | |
| Hoopa (Unbound)
Hoopa (Unbound)
Counters
Psychic
|
Home |
R
I
W
|
170
Δ 80
Sp.Att. |
130 Δ -24
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Volcarona
Volcarona
Counters
Psychic
|
R
I
W
|
135
Δ 45
Sp.Att. |
105 Δ -49
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Flutter Mane
Flutter Mane
Counters
Psychic
|
R
I
W
|
135
Δ 45
Sp.Att. |
135 Δ -19
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Spectrier
Spectrier
Counters
Psychic
|
Home |
R
I
W
|
145
Δ 55
Sp.Att. |
80 Δ -74
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Iron Crown Iron Crown | DLC 2 |
R
I
W
|
122
Δ 32
Sp.Att. |
108 Δ -46
Sp.Def
|
Great (3) | ||
| Muk (Alola)
Muk (Alola)
Counters
Psychic
|
DLC 1 |
R
I
W
|
105
Δ 15
Attack |
100 Δ -54
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Muk (Alola)
Muk (Alola)
Counters
Psychic
|
Home |
R
I
W
|
105
Δ 15
Attack |
100 Δ -54
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Gardevoir Gardevoir |
R
I
W
|
125
Δ 35
Sp.Att. |
115 Δ -39
Sp.Def
|
Great (3) | |||
| Polteageist
Polteageist
Counters
Psychic
|
R
I
W
|
134
Δ 44
Sp.Att. |
114 Δ -40
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Slowking Slowking |
R
I
W
|
100
Δ 10
Sp.Att. |
110 Δ -44
Sp.Def
|
Great (3) | |||
| Metagross Metagross | DLC 2 |
R
I
W
|
135
Δ 45
Attack |
90 Δ -64
Sp.Def
|
Great (3) | ||
| Hatterene Hatterene |
R
I
W
|
136
Δ 46
Sp.Att. |
103 Δ -51
Sp.Def
|
Great (3) | |||
| Scream Tail Scream Tail |
R
I
W
|
65
Δ -25
Attack |
115 Δ -39
Sp.Def
|
Great (3) | |||
| Calyrex (Ice) Calyrex (Ice) | Home |
R
I
W
|
165
Δ 75
Attack |
130 Δ -24
Sp.Def
|
Great (2) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Aura Sphere
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ghost
Ghost
|
Counters Psychic |
3 | Great | |||
Bug
Bug
|
Counters Psychic |
2 | Great | |||
Fairy
Fairy
|
1 | Good | ||||
Fire
Fire
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Dark
Dark
|
Counters Psychic |
0 | Neutral | |||
Electric
Electric
|
0 | Neutral | ||||
Steel
Steel
|
-1 | Bad | ||||
Flying
Flying
|
-2 | Poor | ||||
Ice
Ice
|
-2 | Poor | ||||
Poison
Poison
|
-2 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Grass
Grass
|
-3 | Poor | ||||
Ground
Ground
|
-3 | Poor | ||||
Normal
Normal
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Fighting
Fighting
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.