Tera Raid Milcery Counters
Tera Raid Milcery 5-star Grass guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Milcery
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Entrainment
|
0 | ||||||||||||||||||||||
Misty Terrain
|
0 | ||||||||||||||||||||||
Dazzling Gleam
|
80 | ||||||||||||||||||||||
Acid Armor
|
0 | ||||||||||||||||||||||
Sweet Scent
|
0 | ||||||||||||||||||||||
Charm
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Iron Moth
Iron Moth
Counters
Grass
|
R
I
W
|
140
Δ 79
Sp.Att. |
110 Δ 60
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Heatran
Heatran
Counters
Grass
|
Home |
R
I
W
|
130
Δ 69
Sp.Att. |
106 Δ 56
Sp.Def
|
Counters Grass
|
Great (3) | |
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 75
Sp.Att. |
103 Δ 53
Sp.Def
|
Great (3) | |||
| Espeon
Espeon
Magic Bounce
|
R
I
W
|
130
Δ 69
Sp.Att. |
95 Δ 45
Sp.Def
|
Great (3) | |||
| Revavroom
Revavroom
Counters
Grass
|
R
I
W
|
119
Δ 79
Attack |
67 Δ 17
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Salazzle (Totem)
Salazzle (Totem)
Counters
Grass
|
R
I
W
|
111
Δ 50
Sp.Att. |
60 Δ 10
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Salazzle
Salazzle
Counters
Grass
|
R
I
W
|
111
Δ 50
Sp.Att. |
60 Δ 10
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Hattrem
Hattrem
Magic Bounce
|
R
I
W
|
86
Δ 25
Sp.Att. |
73 Δ 23
Sp.Def
|
Great (3) | |||
| Varoom
Varoom
Counters
Grass
|
R
I
W
|
70
Δ 30
Attack |
45 Δ -5
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Salandit
Salandit
Counters
Grass
|
R
I
W
|
71
Δ 10
Sp.Att. |
40 Δ -10
Sp.Def
|
Counters Grass
|
Great (3) | ||
| Hatenna
Hatenna
Magic Bounce
|
R
I
W
|
56
Δ -5
Sp.Att. |
53 Δ 3
Sp.Def
|
Great (3) | |||
| Muk
Muk
Counters
Grass
|
R
I
W
|
105
Δ 65
Attack |
100 Δ 50
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Flareon
Flareon
Counters
Grass
|
R
I
W
|
130
Δ 90
Attack |
110 Δ 60
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Clodsire
Clodsire
Counters
Grass
|
R
I
W
|
75
Δ 35
Attack |
100 Δ 50
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Volcarona
Volcarona
Counters
Grass
|
R
I
W
|
135
Δ 74
Sp.Att. |
105 Δ 55
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Fezandipiti
Fezandipiti
Counters
Grass
|
DLC 1 |
R
I
W
|
91
Δ 51
Attack |
125 Δ 75
Sp.Def
|
Counters Grass
|
Great (2) | |
| Ceruledge
Ceruledge
Counters
Grass
|
R
I
W
|
125
Δ 85
Attack |
100 Δ 50
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Ogerpon (Hearthflame Mask)
Ogerpon (Hearthflame Mask)
Counters
Grass
|
DLC 1 |
R
I
W
|
120
Δ 80
Attack |
96 Δ 46
Sp.Def
|
Counters Grass
|
Great (2) | |
| Slowking (Galar)
Slowking (Galar)
Counters
Grass
|
R
I
W
|
110
Δ 49
Sp.Att. |
110 Δ 60
Sp.Def
|
Counters Grass
|
Great (2) | ||
| Slowking (Galar)
Slowking (Galar)
Counters
Grass
|
Home |
R
I
W
|
110
Δ 49
Sp.Att. |
110 Δ 60
Sp.Def
|
Counters Grass
|
Great (2) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Magic Bounce |
Reflects status- changing moves. | Entrainment
Sweet Scent
Charm
|
Good as Gold |
Gives immunity to status moves. | Misty Terrain
Sweet Scent
Charm
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fire
Fire
|
Counters Grass |
2 | Great | |||
Poison
Poison
|
Counters Grass |
2 | Great | |||
Bug
Bug
|
Counters Grass |
1 | Good | |||
Flying
Flying
|
Counters Grass |
1 | Good | |||
Ice
Ice
|
Counters Grass |
1 | Good | |||
Steel
Steel
|
1 | Good | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Rock
Rock
|
0 | Neutral | ||||
Electric
Electric
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Ground
Ground
|
-1 | Bad | ||||
Water
Water
|
-1 | Bad | ||||
Dark
Dark
|
-3 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Fighting
Fighting
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.