Tera Raid Milotic Counters
Tera Raid Milotic 5-star Electric guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Milotic
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chilling Water
|
50 | ||||||||||||||||||||||
Surf
|
90 | ||||||||||||||||||||||
Dragon Pulse
|
85 | ||||||||||||||||||||||
Attract
|
0 | ||||||||||||||||||||||
Rain Dance
|
0 | ||||||||||||||||||||||
Hydro Pump
|
110 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Clodsire
Clodsire
Counters
Electric
Water Absorb
|
R
I
W
|
75
Δ -4
Attack |
100 Δ 0
Sp.Def
|
Counters Electric
|
Great (3) | ||
| Gastrodon
Gastrodon
Counters
Electric
Storm Drain
|
R
I
W
|
83
Δ 4
Attack |
82 Δ -18
Sp.Def
|
Counters Electric
|
Great (3) | ||
| Primarina Primarina | DLC 2 |
R
I
W
|
126
Δ 1
Sp.Att. |
116 Δ 16
Sp.Def
|
Great (3) | ||
| Quagsire
Quagsire
Counters
Electric
Water Absorb
|
R
I
W
|
85
Δ 6
Attack |
65 Δ -35
Sp.Def
|
Counters Electric
|
Great (3) | ||
| Azumarill Azumarill |
R
I
W
|
50
Δ -29
Attack |
80 Δ -20
Sp.Def
|
Great (3) | |||
| Zacian Zacian | Home |
R
I
W
|
130
Δ 51
Attack |
115 Δ 15
Sp.Def
|
Great (2) | ||
| Lapras
Lapras
Water Absorb
|
DLC 2 |
R
I
W
|
85
Δ 6
Attack |
95 Δ -5
Sp.Def
|
Great (2) | ||
| Fezandipiti Fezandipiti | DLC 1 |
R
I
W
|
91
Δ 12
Attack |
125 Δ 25
Sp.Def
|
Great (2) | ||
| Florges Florges |
R
I
W
|
112
Δ -13
Sp.Att. |
154 Δ 54
Sp.Def
|
Great (2) | |||
| Ogerpon (Wellspring Mask) Ogerpon (Wellspring Mask) | DLC 1 |
R
I
W
|
120
Δ 41
Attack |
96 Δ -4
Sp.Def
|
Great (2) | ||
| Scream Tail Scream Tail |
R
I
W
|
65
Δ -14
Attack |
115 Δ 15
Sp.Def
|
Great (2) | |||
| Vaporeon
Vaporeon
Water Absorb
|
R
I
W
|
110
Δ -15
Sp.Att. |
95 Δ -5
Sp.Def
|
Great (2) | |||
| Sylveon Sylveon |
R
I
W
|
110
Δ -15
Sp.Att. |
130 Δ 30
Sp.Def
|
Great (2) | |||
| Grimmsnarl Grimmsnarl |
R
I
W
|
120
Δ 41
Attack |
75 Δ -25
Sp.Def
|
Great (2) | |||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 5
Sp.Att. |
115 Δ 15
Sp.Def
|
Great (2) | ||
| Enamorus (Therian) Enamorus (Therian) | Home |
R
I
W
|
135
Δ 10
Sp.Att. |
100 Δ 0
Sp.Def
|
Great (2) | ||
| Floette (Eternal) Floette (Eternal) |
R
I
W
|
125
Δ 0
Sp.Att. |
128 Δ 28
Sp.Def
|
Great (2) | |||
| Volcanion
Volcanion
Water Absorb
|
Home |
R
I
W
|
130
Δ 5
Sp.Att. |
90 Δ -10
Sp.Def
|
Great (2) | ||
| Flutter Mane Flutter Mane |
R
I
W
|
135
Δ 10
Sp.Att. |
135 Δ 35
Sp.Def
|
Great (2) | |||
| Poliwrath
Poliwrath
Water Absorb
|
DLC 1 |
R
I
W
|
95
Δ 16
Attack |
90 Δ -10
Sp.Def
|
Great (2) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Chilling Water
Surf
Hydro Pump
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Chilling Water
Surf
Hydro Pump
|
Water Absorb |
Restores HP if hit by a Water-type move. | Chilling Water
Surf
Hydro Pump
|
Good as Gold |
Gives immunity to status moves. | Attract
Rain Dance
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
2 | Great | ||||
Grass
Grass
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Dark
Dark
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Steel
Steel
|
0 | Neutral | ||||
Electric
Electric
|
-1 | Bad | ||||
Flying
Flying
|
-1 | Bad | ||||
Dragon
Dragon
|
-2 | Poor | ||||
Ground
Ground
|
Counters Electric |
-2 | Poor | |||
Fire
Fire
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.