Tera Raid Mimikyu Counters

Tera Raid Mimikyu 5-star Rock guide with the best counters, builds, and strategies.

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Mimikyu
MimigmaMimiquiミミッキュ따라큐谜拟丘

Fairy
Ghost

Rock

Tera Raid Pokémon

Possible Attacks
Power Category
Play Rough
90
Shadow Claw
70
Will-O-Wisp
0
Shadow Sneak
40
Light Screen
0
Taunt
0
Wood Hammer
120
Tera Blast
80
Misty Terrain
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Disguise
Avoids damage for one turn. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75 55 90 80 50 105 96

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Revavroom Revavroom Counters
Rock
R
I
W
119
Δ 39
Attack
90
Δ 0
Defense
67
Δ 17
Sp.Def
Counters

Rock
Xcellent (6)
Varoom Varoom Counters
Rock
R
I
W
70
Δ -10
Attack
63
Δ -27
Defense
45
Δ -5
Sp.Def
Counters

Rock
Xcellent (6)
Heatran Heatran Counters
Rock
Home
R
I
W
130
Δ 25
Sp.Att.
106
Δ 16
Defense
106
Δ 56
Sp.Def
Counters

Rock
Xcellent (5)
Sawsbuck Sawsbuck Counters
Rock
Sap Sipper
R
I
W
100
Δ 20
Attack
70
Δ -20
Defense
70
Δ 20
Sp.Def
Counters

Rock
Xcellent (5)
Deerling Deerling Counters
Rock
Sap Sipper
R
I
W
60
Δ -20
Attack
50
Δ -40
Defense
50
Δ 0
Sp.Def
Counters

Rock
Xcellent (5)
Dialga (Origin) Dialga (Origin) Counters
Rock
Home
R
I
W
150
Δ 45
Sp.Att.
120
Δ 30
Defense
120
Δ 70
Sp.Def
Counters

Rock
Great (4)
Dialga Dialga Counters
Rock
Home
R
I
W
150
Δ 45
Sp.Att.
120
Δ 30
Defense
100
Δ 50
Sp.Def
Counters

Rock
Great (4)
Kingambit Kingambit Counters
Rock
R
I
W
135
Δ 55
Attack
120
Δ 30
Defense
85
Δ 35
Sp.Def
Counters

Rock
Great (4)
Magearna Magearna Counters
Rock
Home
R
I
W
130
Δ 25
Sp.Att.
115
Δ 25
Defense
115
Δ 65
Sp.Def
Counters

Rock
Great (4)
Iron Treads Iron Treads Counters
Rock
R
I
W
112
Δ 32
Attack
120
Δ 30
Defense
70
Δ 20
Sp.Def
Counters

Rock
Great (4)
Copperajah Copperajah Counters
Rock
R
I
W
130
Δ 50
Attack
69
Δ -21
Defense
69
Δ 19
Sp.Def
Counters

Rock
Great (4)
Archaludon Archaludon Counters
Rock
DLC 2
R
I
W
125
Δ 20
Sp.Att.
130
Δ 40
Defense
65
Δ 15
Sp.Def
Counters

Rock
Great (4)
Scizor Scizor Counters
Rock
R
I
W
130
Δ 50
Attack
100
Δ 10
Defense
80
Δ 30
Sp.Def
Counters

Rock
Great (4)
Magnezone Magnezone Counters
Rock
R
I
W
130
Δ 25
Sp.Att.
115
Δ 25
Defense
90
Δ 40
Sp.Def
Counters

Rock
Great (4)
Arboliva Arboliva Counters
Rock
R
I
W
125
Δ 20
Sp.Att.
90
Δ 0
Defense
109
Δ 59
Sp.Def
Counters

Rock
Great (4)
Corviknight Corviknight Counters
Rock
R
I
W
87
Δ 7
Attack
105
Δ 15
Defense
85
Δ 35
Sp.Def
Counters

Rock
Great (4)
Excadrill Excadrill Counters
Rock
DLC 1
R
I
W
135
Δ 55
Attack
60
Δ -30
Defense
65
Δ 15
Sp.Def
Counters

Rock
Great (4)
Forretress Forretress Counters
Rock
R
I
W
90
Δ 10
Attack
140
Δ 50
Defense
60
Δ 10
Sp.Def
Counters

Rock
Great (4)
Bisharp Bisharp Counters
Rock
R
I
W
125
Δ 45
Attack
100
Δ 10
Defense
70
Δ 20
Sp.Def
Counters

Rock
Great (4)
Orthworm Orthworm Counters
Rock
R
I
W
85
Δ 5
Attack
145
Δ 55
Defense
55
Δ 5
Sp.Def
Counters

Rock
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Will-O-Wisp
Light Screen
Taunt
Misty Terrain
Magic Bounce
Reflects status- changing moves.
Will-O-Wisp
Taunt
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Shadow Sneak
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Wood Hammer

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Steel
Steel
Counters
Rock
4 Great
Grass
Grass
Counters
Rock
2 Great
Normal
Normal
1 Good
Poison
Poison
1 Good
Electric
Electric
0 Neutral
Fairy
Fairy
0 Neutral
Fighting
Fighting
Counters
Rock
-1 Bad
Ground
Ground
Counters
Rock
-1 Bad
Bug
Bug
-2 Poor
Dark
Dark
-2 Poor
Dragon
Dragon
-2 Poor
Fire
Fire
-2 Poor
Water
Water
Counters
Rock
-2 Poor
Flying
Flying
-3 Poor
Ghost
Ghost
-3 Poor
Ice
Ice
-3 Poor
Psychic
Psychic
-3 Poor
Rock
Rock
-3 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →