Tera Raid Mismagius Counters

Tera Raid Mismagius 4-star Fire guide with the best counters, builds, and strategies.

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Mismagius
TraunmagilMagirêveムウマージ무우마직梦妖魔

Ghost

Fire

Tera Raid Pokémon

Possible Attacks
Power Category
Mystical Fire
75
Fake Tears
0
Hex
65
Confuse Ray
0
Nasty Plot
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Levitate
Gives immunity to Ground type moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 60 60 60 105 105 105

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Tyranitar Tyranitar Counters
Fire
R
I
W
134
Δ 74
Attack
100
Δ -5
Sp.Def
Counters

Fire
Great (3)
Palkia Palkia Counters
Fire
Home
R
I
W
150
Δ 45
Sp.Att.
120
Δ 15
Sp.Def
Counters

Fire
Great (3)
Dondozo Dondozo Counters
Fire
Oblivious
R
I
W
100
Δ 40
Attack
65
Δ -40
Sp.Def
Counters

Fire
Great (3)
Palkia (Origin) Palkia (Origin) Counters
Fire
Home
R
I
W
150
Δ 45
Sp.Att.
120
Δ 15
Sp.Def
Counters

Fire
Great (3)
Arcanine (Hisui) Arcanine (Hisui) Counters
Fire
Home
R
I
W
115
Δ 55
Attack
80
Δ -25
Sp.Def
Counters

Fire
Great (3)
Arcanine (Hisui) Arcanine (Hisui) Counters
Fire
Flash Fire
Home
R
I
W
115
Δ 55
Attack
80
Δ -25
Sp.Def
Counters

Fire
Great (3)
Greninja (Ash) Greninja (Ash) Counters
Fire
R
I
W
145
Δ 85
Attack
71
Δ -34
Sp.Def
Counters

Fire
Great (3)
Coalossal Coalossal Counters
Fire
R
I
W
80
Δ 20
Attack
90
Δ -15
Sp.Def
Counters

Fire
Great (3)
Coalossal Coalossal Counters
Fire
Flash Fire
R
I
W
80
Δ 20
Attack
90
Δ -15
Sp.Def
Counters

Fire
Great (3)
Volcanion Volcanion Counters
Fire
Home
R
I
W
130
Δ 25
Sp.Att.
90
Δ -15
Sp.Def
Counters

Fire
Great (3)
Drednaw Drednaw Counters
Fire
R
I
W
115
Δ 55
Attack
68
Δ -37
Sp.Def
Counters

Fire
Great (3)
Walking Wake Walking Wake Counters
Fire
R
I
W
125
Δ 20
Sp.Att.
83
Δ -22
Sp.Def
Counters

Fire
Great (3)
Kingdra Kingdra Counters
Fire
DLC 1
R
I
W
95
Δ 35
Attack
95
Δ -10
Sp.Def
Counters

Fire
Great (3)
Samurott (Hisui) Samurott (Hisui) Counters
Fire
Home
R
I
W
108
Δ 48
Attack
65
Δ -40
Sp.Def
Counters

Fire
Great (3)
Houndoom Houndoom
Flash Fire
R
I
W
110
Δ 5
Sp.Att.
80
Δ -25
Sp.Def
Great (3)
Greninja (Battle Bond) Greninja (Battle Bond) Counters
Fire
R
I
W
95
Δ 35
Attack
71
Δ -34
Sp.Def
Counters

Fire
Great (3)
Greninja Greninja Counters
Fire
R
I
W
95
Δ 35
Attack
71
Δ -34
Sp.Def
Counters

Fire
Great (3)
Tatsugiri (Droopy) Tatsugiri (Droopy) Counters
Fire
R
I
W
120
Δ 15
Sp.Att.
95
Δ -10
Sp.Def
Counters

Fire
Great (3)
Tatsugiri (Stretchy) Tatsugiri (Stretchy) Counters
Fire
R
I
W
120
Δ 15
Sp.Att.
95
Δ -10
Sp.Def
Counters

Fire
Great (3)
Tatsugiri Tatsugiri Counters
Fire
R
I
W
120
Δ 15
Sp.Att.
95
Δ -10
Sp.Def
Counters

Fire
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Flash Fire
It powers up Fire-type moves if it's hit by one.
Mystical Fire
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Mystical Fire
Good as Gold
Gives immunity to status moves.
Fake Tears
Confuse Ray
Magic Bounce
Reflects status- changing moves.
Fake Tears
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Normal
Normal
2 Great
Rock
Rock
Counters
Fire
2 Great
Water
Water
Counters
Fire
2 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Electric
Electric
0 Neutral
Fighting
Fighting
0 Neutral
Fire
Fire
0 Neutral
Flying
Flying
0 Neutral
Poison
Poison
0 Neutral
Fairy
Fairy
-1 Bad
Ground
Ground
⚠️Mismagius is immune to
Ground
because of
Levitate
-1 Bad
Ghost
Ghost
-3 Poor
Psychic
Psychic
-3 Poor
Bug
Bug
-4 Poor
Grass
Grass
-4 Poor
Ice
Ice
-4 Poor
Steel
Steel
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →