Tera Raid Mismagius Counters

Tera Raid Mismagius 4-star Grass guide with the best counters, builds, and strategies.

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Mismagius
TraunmagilMagirêveムウマージ무우마직梦妖魔

Ghost

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Mystical Fire
75
Fake Tears
0
Hex
65
Confuse Ray
0
Nasty Plot
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Levitate
Gives immunity to Ground type moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 60 60 60 105 105 105

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Houndoom Houndoom Counters
Grass
Flash Fire
R
I
W
110
Δ 5
Sp.Att.
80
Δ -25
Sp.Def
Counters

Grass
Great (4)
Pyroar Pyroar Counters
Grass
R
I
W
109
Δ 4
Sp.Att.
66
Δ -39
Sp.Def
Counters

Grass
Great (4)
Litleo Litleo Counters
Grass
R
I
W
73
Δ -32
Sp.Att.
54
Δ -51
Sp.Def
Counters

Grass
Great (4)
Gouging Fire Gouging Fire Counters
Grass
DLC 2
R
I
W
115
Δ 55
Attack
93
Δ -12
Sp.Def
Counters

Grass
Great (3)
Flareon Flareon Counters
Grass
Flash Fire
R
I
W
130
Δ 70
Attack
110
Δ 5
Sp.Def
Counters

Grass
Great (3)
Incineroar Incineroar Counters
Grass
DLC 2
R
I
W
115
Δ 55
Attack
90
Δ -15
Sp.Def
Counters

Grass
Great (3)
Braviary Braviary Counters
Grass
R
I
W
123
Δ 63
Attack
75
Δ -30
Sp.Def
Counters

Grass
Great (3)
Arcanine (Hisui) Arcanine (Hisui) Counters
Grass
Home
R
I
W
115
Δ 55
Attack
80
Δ -25
Sp.Def
Counters

Grass
Great (3)
Arcanine (Hisui) Arcanine (Hisui) Counters
Grass
Flash Fire
Home
R
I
W
115
Δ 55
Attack
80
Δ -25
Sp.Def
Counters

Grass
Great (3)
Heatran Heatran Counters
Grass
Flash Fire
Home
R
I
W
130
Δ 25
Sp.Att.
106
Δ 1
Sp.Def
Counters

Grass
Great (3)
Arcanine Arcanine Counters
Grass
Flash Fire
R
I
W
110
Δ 50
Attack
80
Δ -25
Sp.Def
Counters

Grass
Great (3)
Coalossal Coalossal Counters
Grass
R
I
W
80
Δ 20
Attack
90
Δ -15
Sp.Def
Counters

Grass
Great (3)
Coalossal Coalossal Counters
Grass
Flash Fire
R
I
W
80
Δ 20
Attack
90
Δ -15
Sp.Def
Counters

Grass
Great (3)
Volcanion Volcanion Counters
Grass
Home
R
I
W
130
Δ 25
Sp.Att.
90
Δ -15
Sp.Def
Counters

Grass
Great (3)
Toucannon Toucannon Counters
Grass
DLC 2
R
I
W
120
Δ 60
Attack
75
Δ -30
Sp.Def
Counters

Grass
Great (3)
Staraptor Staraptor Counters
Grass
R
I
W
120
Δ 60
Attack
60
Δ -45
Sp.Def
Counters

Grass
Great (3)
Chi-Yu Chi-Yu Counters
Grass
R
I
W
135
Δ 30
Sp.Att.
120
Δ 15
Sp.Def
Counters

Grass
Great (3)
Ninetales Ninetales Counters
Grass
Flash Fire
DLC 1
R
I
W
76
Δ 16
Attack
100
Δ -5
Sp.Def
Counters

Grass
Great (3)
Typhlosion Typhlosion Counters
Grass
Flash Fire
R
I
W
109
Δ 4
Sp.Att.
85
Δ -20
Sp.Def
Counters

Grass
Great (3)
Noctowl Noctowl Counters
Grass
DLC 1
R
I
W
86
Δ -19
Sp.Att.
96
Δ -9
Sp.Def
Counters

Grass
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Flash Fire
It powers up Fire-type moves if it's hit by one.
Mystical Fire
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Mystical Fire
Good as Gold
Gives immunity to status moves.
Fake Tears
Confuse Ray
Magic Bounce
Reflects status- changing moves.
Fake Tears
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fire
Fire
Counters
Grass
2 Great
Normal
Normal
2 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Flying
Flying
Counters
Grass
1 Good
Poison
Poison
Counters
Grass
1 Good
Rock
Rock
1 Good
Fairy
Fairy
0 Neutral
Fighting
Fighting
0 Neutral
Water
Water
0 Neutral
Electric
Electric
-1 Bad
Ground
Ground
-1 Bad
Bug
Bug
Counters
Grass
-2 Poor
Ice
Ice
Counters
Grass
-2 Poor
Ghost
Ghost
-3 Poor
Psychic
Psychic
-3 Poor
Steel
Steel
-3 Poor
Grass
Grass
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →