Tera Raid Muk Counters

Tera Raid Muk 4-star Poison guide with the best counters, builds, and strategies.

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Muk
SleimokGrotadmorvベトベトン질뻐기臭臭泥

Poison

Poison

Tera Raid Pokémon

Possible Attacks
Power Category
Sludge Bomb
90
Fire Punch
75
Toxic
0
Disable
0
Harden
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Stench
The stench may cause the target to flinch. Yes
Sticky Hold
Protects the Pokémon from item theft. Yes
Poison Touch

(Hidden Ability)
May poison targets when a Pokémon makes contact. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 105 105 75 65 100 50

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Rhyperior Rhyperior Counters
Poison
DLC 2
R
I
W
140
Δ 65
Attack
130
Δ 25
Defense
55
Δ -10
Sp.Def
Counters

Poison
Great (4)
Heatran Heatran
Flash Fire
Home
R
I
W
130
Δ 30
Sp.Att.
106
Δ 1
Defense
106
Δ 41
Sp.Def
Great (4)
Rhydon Rhydon Counters
Poison
DLC 2
R
I
W
130
Δ 55
Attack
120
Δ 15
Defense
45
Δ -20
Sp.Def
Counters

Poison
Great (4)
Golem Golem Counters
Poison
R
I
W
120
Δ 45
Attack
130
Δ 25
Defense
65
Δ 0
Sp.Def
Counters

Poison
Great (4)
Graveler Graveler Counters
Poison
DLC 1
R
I
W
95
Δ 20
Attack
115
Δ 10
Defense
45
Δ -20
Sp.Def
Counters

Poison
Great (4)
Pupitar Pupitar Counters
Poison
R
I
W
84
Δ 9
Attack
70
Δ -35
Defense
70
Δ 5
Sp.Def
Counters

Poison
Great (4)
Rhyhorn Rhyhorn Counters
Poison
DLC 2
R
I
W
85
Δ 10
Attack
95
Δ -10
Defense
30
Δ -35
Sp.Def
Counters

Poison
Great (4)
Ursaluna Ursaluna Counters
Poison
Bulletproof
Home
R
I
W
140
Δ 65
Attack
105
Δ 0
Defense
80
Δ 15
Sp.Def
Counters

Poison
Great (3)
Garchomp Garchomp Counters
Poison
R
I
W
130
Δ 55
Attack
95
Δ -10
Defense
85
Δ 20
Sp.Def
Counters

Poison
Great (3)
Kommo-o Kommo-o
Bulletproof
DLC 1
R
I
W
110
Δ 35
Attack
125
Δ 20
Defense
105
Δ 40
Sp.Def
Great (3)
Coalossal Coalossal
R
I
W
80
Δ 5
Attack
120
Δ 15
Defense
90
Δ 25
Sp.Def
Great (3)
Coalossal Coalossal
Flash Fire
R
I
W
80
Δ 5
Attack
120
Δ 15
Defense
90
Δ 25
Sp.Def
Great (3)
Iron Boulder Iron Boulder Counters
Poison
DLC 2
R
I
W
120
Δ 45
Attack
80
Δ -25
Defense
108
Δ 43
Sp.Def
Counters

Poison
Great (3)
Swampert Swampert Counters
Poison
DLC 2
R
I
W
110
Δ 35
Attack
90
Δ -15
Defense
90
Δ 25
Sp.Def
Counters

Poison
Great (3)
Ceruledge Ceruledge
Flash Fire
R
I
W
125
Δ 50
Attack
80
Δ -25
Defense
100
Δ 35
Sp.Def
Great (3)
Golurk Golurk Counters
Poison
DLC 2
R
I
W
124
Δ 49
Attack
80
Δ -25
Defense
80
Δ 15
Sp.Def
Counters

Poison
Great (3)
Arcanine (Hisui) Arcanine (Hisui)
Home
R
I
W
115
Δ 40
Attack
80
Δ -25
Defense
80
Δ 15
Sp.Def
Great (3)
Arcanine (Hisui) Arcanine (Hisui)
Flash Fire
Home
R
I
W
115
Δ 40
Attack
80
Δ -25
Defense
80
Δ 15
Sp.Def
Great (3)
Armarouge Armarouge Counters
Poison
Flash Fire
R
I
W
125
Δ 25
Sp.Att.
100
Δ -5
Defense
80
Δ 15
Sp.Def
Counters

Poison
Great (3)
Clodsire Clodsire Counters
Poison
R
I
W
75
Δ 0
Attack
60
Δ -45
Defense
100
Δ 35
Sp.Def
Counters

Poison
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Sludge Bomb
Flash Fire
It powers up Fire-type moves if it's hit by one.
Fire Punch
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Fire Punch
Good as Gold
Gives immunity to status moves.
Toxic
Disable
Magic Bounce
Reflects status- changing moves.
Toxic
Disable

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ground
Ground
Counters
Poison
2 Great
Rock
Rock
2 Great
Dragon
Dragon
1 Good
Fire
Fire
1 Good
Ghost
Ghost
1 Good
Psychic
Psychic
Counters
Poison
1 Good
Water
Water
1 Good
Dark
Dark
0 Neutral
Electric
Electric
0 Neutral
Flying
Flying
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Fighting
Fighting
-1 Bad
Steel
Steel
-1 Bad
Ice
Ice
-3 Poor
Bug
Bug
-4 Poor
Fairy
Fairy
-4 Poor
Grass
Grass
-7 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →