Tera Raid Ninetales Counters

Tera Raid Ninetales Grass guide with the best counters, builds, and strategies.

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Ninetales
VulnonaFeunardキュウコン나인테일九尾

Fire

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Flamethrower
90
Extrasensory
80
Will-O-Wisp
0
Hypnosis
0
Nasty Plot
0
Burning Jealousy
70
Heat Wave
95
Sunny Day
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Flash Fire
It powers up Fire-type moves if it's hit by one. Yes
Drought

(Hidden Ability)
Turns the sunlight harsh when the Pokémon enters a battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75,90 73 76 75 81 100 100

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Honchkrow Honchkrow Counters
Grass
Insomnia
R
I
W
125
Δ 50
Attack
52
Δ -29
Sp.Def
Counters

Grass
Great (4)
Murkrow Murkrow Counters
Grass
Insomnia
R
I
W
85
Δ 10
Attack
42
Δ -39
Sp.Def
Counters

Grass
Great (4)
Roaring Moon Roaring Moon
R
I
W
139
Δ 64
Attack
101
Δ 20
Sp.Def
Great (3)
Tyranitar Tyranitar
R
I
W
134
Δ 59
Attack
100
Δ 19
Sp.Def
Great (3)
Muk (Alola) Muk (Alola) Counters
Grass
DLC 1
R
I
W
105
Δ 30
Attack
100
Δ 19
Sp.Def
Counters

Grass
Great (3)
Muk (Alola) Muk (Alola) Counters
Grass
Home
R
I
W
105
Δ 30
Attack
100
Δ 19
Sp.Def
Counters

Grass
Great (3)
Moltres (Galar) Moltres (Galar) Counters
Grass
Home
R
I
W
85
Δ 10
Attack
125
Δ 44
Sp.Def
Counters

Grass
Great (3)
Greninja (Ash) Greninja (Ash)
R
I
W
145
Δ 70
Attack
71
Δ -10
Sp.Def
Great (3)
Hydreigon Hydreigon
R
I
W
125
Δ 25
Sp.Att.
90
Δ 9
Sp.Def
Great (3)
Honchkrow Honchkrow Counters
Grass
R
I
W
125
Δ 50
Attack
52
Δ -29
Sp.Def
Counters

Grass
Great (3)
Hatterene Hatterene
Magic Bounce
R
I
W
136
Δ 36
Sp.Att.
103
Δ 22
Sp.Def
Great (3)
Iron Jugulis Iron Jugulis Counters
Grass
R
I
W
122
Δ 22
Sp.Att.
80
Δ -1
Sp.Def
Counters

Grass
Great (3)
Mandibuzz Mandibuzz Counters
Grass
DLC 1
R
I
W
65
Δ -10
Attack
95
Δ 14
Sp.Def
Counters

Grass
Great (3)
Espeon Espeon
Magic Bounce
R
I
W
130
Δ 30
Sp.Att.
95
Δ 14
Sp.Def
Great (3)
Overqwil Overqwil Counters
Grass
Home
R
I
W
115
Δ 40
Attack
65
Δ -16
Sp.Def
Counters

Grass
Great (3)
Samurott (Hisui) Samurott (Hisui)
Home
R
I
W
108
Δ 33
Attack
65
Δ -16
Sp.Def
Great (3)
Bombirdier Bombirdier Counters
Grass
R
I
W
103
Δ 28
Attack
85
Δ 4
Sp.Def
Counters

Grass
Great (3)
Skuntank Skuntank Counters
Grass
R
I
W
93
Δ 18
Attack
61
Δ -20
Sp.Def
Counters

Grass
Great (3)
Houndoom Houndoom
Fire
no effect on Ninetales
Flash Fire
R
I
W
110
Δ 10
Sp.Att.
80
Δ -1
Sp.Def
Fire
no effect on Ninetales
Great (3)
Greninja (Battle Bond) Greninja (Battle Bond)
R
I
W
95
Δ 20
Attack
71
Δ -10
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Flash Fire
It powers up Fire-type moves if it's hit by one.
Flamethrower
Burning Jealousy
Heat Wave
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Flamethrower
Burning Jealousy
Heat Wave
Good as Gold
Gives immunity to status moves.
Will-O-Wisp
Hypnosis
Sunny Day
Magic Bounce
Reflects status- changing moves.
Will-O-Wisp
Hypnosis
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Dragon
Dragon
1 Good
Flying
Flying
Counters
Grass
1 Good
Psychic
Psychic
1 Good
Rock
Rock
1 Good
Fairy
Fairy
0 Neutral
Fire
Fire
⚠️Ninetales is immune to
Fire
because of
Flash Fire
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Electric
Electric
-1 Bad
Ground
Ground
-1 Bad
Bug
Bug
Counters
Grass
-2 Poor
Ice
Ice
Counters
Grass
-2 Poor
Poison
Poison
Counters
Grass
-2 Poor
Steel
Steel
-2 Poor
Fighting
Fighting
-3 Poor
Grass
Grass
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →