Tera Raid Numel Counters

Tera Raid Numel 3-star Psychic guide with the best counters, builds, and strategies.

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Numel
CamaubChamallotドンメル둔타呆火驼

Fire
Ground

Psychic

Tera Raid Pokémon

Possible Attacks
Power Category
Bulldoze
60
Lava Plume
80
Yawn
0
Focus Energy
0
Sunny Day
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. Yes
Simple
Doubles all stat changes. Yes
Own Tempo

(Hidden Ability)
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 60 60 40 65 45 35

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Giratina (Origin) Giratina (Origin) Counters
Psychic
Levitate
Home
R
I
W
120
Δ 80
Attack
100
Δ 40
Defense
100
Δ 35
Sp.Def
Counters

Psychic
Great (4)
Hydreigon Hydreigon Counters
Psychic
Levitate
R
I
W
125
Δ 80
Sp.Att.
90
Δ 30
Defense
90
Δ 25
Sp.Def
Counters

Psychic
Great (4)
Rayquaza Rayquaza
Home
R
I
W
150
Δ 110
Attack
90
Δ 30
Defense
90
Δ 25
Sp.Def
Great (3)
Dragonite Dragonite
R
I
W
134
Δ 94
Attack
95
Δ 35
Defense
100
Δ 35
Sp.Def
Great (3)
Moltres (Galar) Moltres (Galar) Counters
Psychic
Home
R
I
W
100
Δ 55
Sp.Att.
90
Δ 30
Defense
125
Δ 60
Sp.Def
Counters

Psychic
Great (3)
Gyarados Gyarados
R
I
W
125
Δ 85
Attack
79
Δ 19
Defense
100
Δ 35
Sp.Def
Great (3)
Salamence Salamence
R
I
W
135
Δ 95
Attack
80
Δ 20
Defense
80
Δ 15
Sp.Def
Great (3)
Moltres Moltres
Home
R
I
W
125
Δ 80
Sp.Att.
90
Δ 30
Defense
85
Δ 20
Sp.Def
Great (3)
Iron Jugulis Iron Jugulis Counters
Psychic
R
I
W
122
Δ 77
Sp.Att.
86
Δ 26
Defense
80
Δ 15
Sp.Def
Counters

Psychic
Great (3)
Mandibuzz Mandibuzz Counters
Psychic
DLC 1
R
I
W
65
Δ 25
Attack
105
Δ 45
Defense
95
Δ 30
Sp.Def
Counters

Psychic
Great (3)
Rotom (Heat) Rotom (Heat)
Levitate
R
I
W
105
Δ 60
Sp.Att.
107
Δ 47
Defense
107
Δ 42
Sp.Def
Great (3)
Rotom (Wash) Rotom (Wash)
Levitate
R
I
W
105
Δ 60
Sp.Att.
107
Δ 47
Defense
107
Δ 42
Sp.Def
Great (3)
Charizard Charizard
R
I
W
109
Δ 64
Sp.Att.
78
Δ 18
Defense
85
Δ 20
Sp.Def
Great (3)
Bombirdier Bombirdier Counters
Psychic
R
I
W
103
Δ 63
Attack
85
Δ 25
Defense
85
Δ 20
Sp.Def
Counters

Psychic
Great (3)
Altaria Altaria
R
I
W
70
Δ 30
Attack
90
Δ 30
Defense
105
Δ 40
Sp.Def
Great (3)
Flygon Flygon
Levitate
DLC 2
R
I
W
100
Δ 60
Attack
80
Δ 20
Defense
80
Δ 15
Sp.Def
Great (3)
Noivern Noivern
R
I
W
97
Δ 52
Sp.Att.
80
Δ 20
Defense
80
Δ 15
Sp.Def
Great (3)
Drifblim Drifblim Counters
Psychic
R
I
W
90
Δ 45
Sp.Att.
44
Δ -16
Defense
54
Δ -11
Sp.Def
Counters

Psychic
Great (3)
Honchkrow Honchkrow Counters
Psychic
R
I
W
125
Δ 85
Attack
52
Δ -8
Defense
52
Δ -13
Sp.Def
Counters

Psychic
Great (3)
Mismagius Mismagius Counters
Psychic
Levitate
R
I
W
105
Δ 60
Sp.Att.
60
Δ 0
Defense
105
Δ 40
Sp.Def
Counters

Psychic
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Earth Eater
Restores HP when hit by a Ground-type move.
Bulldoze
Levitate
Gives immunity to Ground type moves.
Bulldoze
Flash Fire
It powers up Fire-type moves if it's hit by one.
Lava Plume
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Lava Plume
Good as Gold
Gives immunity to status moves.
Yawn
Sunny Day
Magic Bounce
Reflects status- changing moves.
Yawn

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Flying
Flying
2 Great
Dark
Dark
Counters
Psychic
1 Good
Dragon
Dragon
1 Good
Ghost
Ghost
Counters
Psychic
1 Good
Water
Water
1 Good
Fairy
Fairy
0 Neutral
Ground
Ground
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
Counters
Psychic
-1 Bad
Fighting
Fighting
-1 Bad
Psychic
Psychic
-1 Bad
Fire
Fire
-2 Poor
Grass
Grass
-2 Poor
Rock
Rock
-2 Poor
Electric
Electric
-3 Poor
Ice
Ice
-3 Poor
Poison
Poison
-3 Poor
Steel
Steel
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →