Tera Raid Oricorio Counters
Tera Raid Oricorio 4-star Dark guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Oricorio
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Revelation Dance
|
90 | ||||||||||||||||||||||
Air Slash
|
75 | ||||||||||||||||||||||
Attract
|
0 | ||||||||||||||||||||||
Teeter Dance
|
0 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ 5
Sp.Att. |
150 Δ 52
Sp.Def
|
Great (4) | ||
| Tinkaton
Tinkaton
Counters
Dark
Own Tempo
|
R
I
W
|
75
Δ 5
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (4) | ||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
52
Δ -18
Attack |
138 Δ 40
Sp.Def
|
Great (4) | ||
| Tinkatuff
Tinkatuff
Counters
Dark
Own Tempo
|
R
I
W
|
55
Δ -15
Attack |
82 Δ -16
Sp.Def
|
Counters Dark
|
Great (4) | ||
| Flutter Mane
Flutter Mane
Counters
Dark
|
R
I
W
|
135
Δ 65
Sp.Att. |
135 Δ 37
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Magearna
Magearna
Counters
Dark
|
Home |
R
I
W
|
130
Δ 60
Sp.Att. |
115 Δ 17
Sp.Def
|
Counters Dark
|
Great (3) | |
| Iron Thorns Iron Thorns |
R
I
W
|
134
Δ 64
Attack |
84 Δ -14
Sp.Def
|
Great (3) | |||
| Gholdengo Gholdengo |
R
I
W
|
133
Δ 63
Sp.Att. |
91 Δ -7
Sp.Def
|
Great (3) | |||
| Diancie
Diancie
Counters
Dark
|
Home |
R
I
W
|
100
Δ 30
Attack |
150 Δ 52
Sp.Def
|
Counters Dark
|
Great (3) | |
| Magnezone Magnezone |
R
I
W
|
130
Δ 60
Sp.Att. |
90 Δ -8
Sp.Def
|
Great (3) | |||
| Tinkaton
Tinkaton
Counters
Dark
|
R
I
W
|
75
Δ 5
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Golem (Alola) Golem (Alola) |
R
I
W
|
120
Δ 50
Attack |
65 Δ -33
Sp.Def
|
Great (3) | |||
| Mimikyu (Busted)
Mimikyu (Busted)
Counters
Dark
|
R
I
W
|
90
Δ 20
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Mimikyu
Mimikyu
Counters
Dark
|
R
I
W
|
90
Δ 20
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Mimikyu (Totem Busted)
Mimikyu (Totem Busted)
Counters
Dark
|
R
I
W
|
90
Δ 20
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Mimikyu (Totem Disguised)
Mimikyu (Totem Disguised)
Counters
Dark
|
R
I
W
|
90
Δ 20
Attack |
105 Δ 7
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Carbink
Carbink
Counters
Dark
|
Home |
R
I
W
|
50
Δ -20
Attack |
150 Δ 52
Sp.Def
|
Counters Dark
|
Great (3) | |
| Magneton Magneton |
R
I
W
|
120
Δ 50
Sp.Att. |
70 Δ -28
Sp.Def
|
Great (3) | |||
| Klefki
Klefki
Counters
Dark
|
R
I
W
|
80
Δ 10
Attack |
87 Δ -11
Sp.Def
|
Counters Dark
|
Great (3) | ||
| Rotom Rotom |
R
I
W
|
95
Δ 25
Sp.Att. |
77 Δ -21
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Attract
Teeter Dance
Sunny Day
|
Oblivious |
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Teeter Dance
|
Own Tempo |
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Teeter Dance
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Rock
Rock
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Electric
Electric
|
1 | Good | ||||
Fairy
Fairy
|
Counters Dark |
1 | Good | |||
Ghost
Ghost
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Dark
Dark
|
-1 | Bad | ||||
Bug
Bug
|
Counters Dark |
-2 | Poor | |||
Fighting
Fighting
|
Counters Dark |
-2 | Poor | |||
Psychic
Psychic
|
-2 | Poor | ||||
Grass
Grass
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.