Tera Raid Pawmi Counters
Tera Raid Pawmi 1-star Water guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Pawmi
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nuzzle
|
20 | ||||||||||||||||||||||
Quick Attack
|
40 | ||||||||||||||||||||||
Charge
|
0 | ||||||||||||||||||||||
Bite
|
60 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Pawmot
Pawmot
Counters
Water
Volt Absorb
|
R
I
W
|
115
Δ 95
Attack |
70 Δ 20
Defense
|
Counters Water
|
Great (4) | ||
| Pawmo
Pawmo
Counters
Water
Volt Absorb
|
R
I
W
|
75
Δ 55
Attack |
40 Δ -10
Defense
|
Counters Water
|
Great (4) | ||
| Iron Hands
Iron Hands
Counters
Water
|
R
I
W
|
140
Δ 120
Attack |
108 Δ 58
Defense
|
Counters Water
|
Great (3) | ||
| Ting-Lu Ting-Lu |
R
I
W
|
110
Δ 90
Attack |
125 Δ 75
Defense
|
Great (3) | |||
| Rhyperior Rhyperior | DLC 2 |
R
I
W
|
140
Δ 120
Attack |
130 Δ 80
Defense
|
Great (3) | ||
| Rhyperior
Rhyperior
Lightning Rod
|
DLC 2 |
R
I
W
|
140
Δ 120
Attack |
130 Δ 80
Defense
|
Great (3) | ||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 111
Attack |
131 Δ 81
Defense
|
Great (3) | |||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 111
Attack |
131 Δ 81
Defense
|
Great (3) | |||
| Rhydon Rhydon | DLC 2 |
R
I
W
|
130
Δ 110
Attack |
120 Δ 70
Defense
|
Great (3) | ||
| Rhydon
Rhydon
Lightning Rod
|
DLC 2 |
R
I
W
|
130
Δ 110
Attack |
120 Δ 70
Defense
|
Great (3) | ||
| Raging Bolt
Raging Bolt
Counters
Water
|
DLC 2 |
R
I
W
|
137
Δ 112
Sp.Att. |
91 Δ 41
Defense
|
Counters Water
|
Great (3) | |
| Iron Thorns
Iron Thorns
Counters
Water
|
R
I
W
|
134
Δ 114
Attack |
110 Δ 60
Defense
|
Counters Water
|
Great (3) | ||
| Brute Bonnet
Brute Bonnet
Counters
Water
|
R
I
W
|
127
Δ 107
Attack |
99 Δ 49
Defense
|
Counters Water
|
Great (3) | ||
| Hydrapple
Hydrapple
Counters
Water
|
DLC 2 |
R
I
W
|
120
Δ 95
Sp.Att. |
110 Δ 60
Defense
|
Counters Water
|
Great (3) | |
| Miraidon
Miraidon
Counters
Water
|
R
I
W
|
135
Δ 110
Sp.Att. |
100 Δ 50
Defense
|
Counters Water
|
Great (3) | ||
| Zarude
Zarude
Counters
Water
|
Home |
R
I
W
|
120
Δ 100
Attack |
105 Δ 55
Defense
|
Counters Water
|
Great (3) | |
| Golem (Alola)
Golem (Alola)
Counters
Water
|
R
I
W
|
120
Δ 100
Attack |
130 Δ 80
Defense
|
Counters Water
|
Great (3) | ||
| Golem Golem |
R
I
W
|
120
Δ 100
Attack |
130 Δ 80
Defense
|
Great (3) | |||
| Iron Treads Iron Treads |
R
I
W
|
112
Δ 92
Attack |
120 Δ 70
Defense
|
Great (3) | |||
| Chesnaught
Chesnaught
Counters
Water
|
Home |
R
I
W
|
107
Δ 87
Attack |
122 Δ 72
Defense
|
Counters Water
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Nuzzle
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Nuzzle
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Nuzzle
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Quick Attack
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
Counters Water |
2 | Great | |||
Grass
Grass
|
Counters Water |
2 | Great | |||
Ground
Ground
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Dragon
Dragon
|
1 | Good | ||||
Fairy
Fairy
|
1 | Good | ||||
Fighting
Fighting
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Steel
Steel
|
0 | Neutral | ||||
Fire
Fire
|
-1 | Bad | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Flying
Flying
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Water
Water
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.