Tera Raid Pawmot Counters
Tera Raid Pawmot 6-star Water guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Pawmot
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wild Charge
|
90 | ||||||||||||||||||||||
Close Combat
|
120 | ||||||||||||||||||||||
Double Shock
|
120 | ||||||||||||||||||||||
Nuzzle
|
20 | ||||||||||||||||||||||
Electric Terrain
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Sinistcha
Sinistcha
Counters
Water
|
DLC 1 |
R
I
W
|
121
Δ 61
Sp.Att. |
106 Δ -9
Defense
|
Counters Water
|
Great (4) | |
| Palossand Palossand |
R
I
W
|
100
Δ 40
Sp.Att. |
110 Δ -5
Defense
|
Great (4) | |||
| Golurk Golurk | DLC 2 |
R
I
W
|
124
Δ 54
Attack |
80 Δ -35
Defense
|
Great (4) | ||
| Trevenant
Trevenant
Counters
Water
|
DLC 1 |
R
I
W
|
110
Δ 40
Attack |
76 Δ -39
Defense
|
Counters Water
|
Great (4) | |
| Decidueye
Decidueye
Counters
Water
|
R
I
W
|
100
Δ 40
Sp.Att. |
75 Δ -40
Defense
|
Counters Water
|
Great (4) | ||
| Brambleghast
Brambleghast
Counters
Water
|
R
I
W
|
115
Δ 45
Attack |
70 Δ -45
Defense
|
Counters Water
|
Great (4) | ||
| Sandygast Sandygast |
R
I
W
|
70
Δ 10
Sp.Att. |
80 Δ -35
Defense
|
Great (4) | |||
| Golett Golett | DLC 2 |
R
I
W
|
74
Δ 4
Attack |
50 Δ -65
Defense
|
Great (4) | ||
| Giratina Giratina | Home |
R
I
W
|
100
Δ 40
Sp.Att. |
120 Δ 5
Defense
|
Great (3) | ||
| Giratina (Origin) Giratina (Origin) | Home |
R
I
W
|
120
Δ 60
Sp.Att. |
100 Δ -15
Defense
|
Great (3) | ||
| Hydrapple
Hydrapple
Counters
Water
|
DLC 2 |
R
I
W
|
120
Δ 60
Sp.Att. |
110 Δ -5
Defense
|
Counters Water
|
Great (3) | |
| Landorus (Therian) Landorus (Therian) | Home |
R
I
W
|
145
Δ 75
Attack |
90 Δ -25
Defense
|
Great (3) | ||
| Exeggutor (Alola)
Exeggutor (Alola)
Counters
Water
|
DLC 2 |
R
I
W
|
125
Δ 65
Sp.Att. |
85 Δ -30
Defense
|
Counters Water
|
Great (3) | |
| Exeggutor
Exeggutor
Counters
Water
|
DLC 2 |
R
I
W
|
125
Δ 65
Sp.Att. |
85 Δ -30
Defense
|
Counters Water
|
Great (3) | |
| Torterra
Torterra
Counters
Water
|
DLC 1 |
R
I
W
|
109
Δ 39
Attack |
105 Δ -10
Defense
|
Counters Water
|
Great (3) | |
| Iron Leaves
Iron Leaves
Counters
Water
|
R
I
W
|
130
Δ 60
Attack |
88 Δ -27
Defense
|
Counters Water
|
Great (3) | ||
| Landorus Landorus | Home |
R
I
W
|
125
Δ 55
Attack |
90 Δ -25
Defense
|
Great (3) | ||
| Appletun
Appletun
Counters
Water
|
R
I
W
|
100
Δ 40
Sp.Att. |
80 Δ -35
Defense
|
Counters Water
|
Great (3) | ||
| Gliscor Gliscor | DLC 1 |
R
I
W
|
95
Δ 25
Attack |
125 Δ 10
Defense
|
Great (3) | ||
| Dipplin
Dipplin
Counters
Water
|
DLC 1 |
R
I
W
|
95
Δ 35
Sp.Att. |
110 Δ -5
Defense
|
Counters Water
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Wild Charge
Double Shock
Nuzzle
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Wild Charge
Double Shock
Nuzzle
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Wild Charge
Double Shock
Nuzzle
|
Good as Gold |
Gives immunity to status moves. | Electric Terrain
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ghost
Ghost
|
2 | Great | ||||
Grass
Grass
|
Counters Water |
2 | Great | |||
Ground
Ground
|
2 | Great | ||||
Bug
Bug
|
1 | Good | ||||
Dragon
Dragon
|
1 | Good | ||||
Fairy
Fairy
|
1 | Good | ||||
Poison
Poison
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Electric
Electric
|
⚠️Pawmot is immune to Electric because of Volt Absorb |
0 | Neutral | |||
Fighting
Fighting
|
0 | Neutral | ||||
Fire
Fire
|
-1 | Bad | ||||
Flying
Flying
|
-2 | Poor | ||||
Dark
Dark
|
-3 | Poor | ||||
Normal
Normal
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Ice
Ice
|
-4 | Poor | ||||
Steel
Steel
|
-4 | Poor | ||||
Water
Water
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.