Tera Raid Pincurchin Counters

Tera Raid Pincurchin 6-star Fighting guide with the best counters, builds, and strategies.

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Pincurchin
BritzigelWattapikバチンウニ찌르성게啪嚓海胆

Electric

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Zing Zap
80
Thunder
110
Surf
90
Poison Jab
80
Thunder Wave
0
Electric Terrain
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack. Yes
Electric Surge

(Hidden Ability)
The Pokémon creates an Electric Terrain when it enters a battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
90 48 101 95 91 85 15

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Clodsire Clodsire
Water Absorb
R
I
W
75
Δ -20
Attack
60
Δ -41
Defense
100
Δ 9
Sp.Def
Xcellent (6)
Gastrodon Gastrodon
Storm Drain
R
I
W
92
Δ 7
Sp.Att.
68
Δ -33
Defense
82
Δ -9
Sp.Def
Xcellent (5)
Quagsire Quagsire
Water Absorb
R
I
W
85
Δ -10
Attack
85
Δ -16
Defense
65
Δ -26
Sp.Def
Xcellent (5)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 65
Sp.Att.
120
Δ 19
Defense
120
Δ 29
Sp.Def
Great (4)
Dialga Dialga
Home
R
I
W
150
Δ 65
Sp.Att.
120
Δ 19
Defense
100
Δ 9
Sp.Def
Great (4)
Archaludon Archaludon
DLC 2
R
I
W
125
Δ 40
Sp.Att.
130
Δ 29
Defense
65
Δ -26
Sp.Def
Great (4)
Duraludon Duraludon
DLC 2
R
I
W
120
Δ 35
Sp.Att.
115
Δ 14
Defense
50
Δ -41
Sp.Def
Great (4)
Giratina Giratina
Home
R
I
W
100
Δ 15
Sp.Att.
120
Δ 19
Defense
120
Δ 29
Sp.Def
Great (3)
Eternatus Eternatus
Home
R
I
W
145
Δ 60
Sp.Att.
95
Δ -6
Defense
95
Δ 4
Sp.Def
Great (3)
Giratina (Origin) Giratina (Origin)
Home
R
I
W
120
Δ 35
Sp.Att.
100
Δ -1
Defense
100
Δ 9
Sp.Def
Great (3)
Magearna Magearna Counters
Fighting
Home
R
I
W
130
Δ 45
Sp.Att.
115
Δ 14
Defense
115
Δ 24
Sp.Def
Counters

Fighting
Great (3)
Metagross Metagross Counters
Fighting
DLC 2
R
I
W
135
Δ 40
Attack
130
Δ 29
Defense
90
Δ -1
Sp.Def
Counters

Fighting
Great (3)
Iron Crown Iron Crown Counters
Fighting
DLC 2
R
I
W
122
Δ 37
Sp.Att.
100
Δ -1
Defense
108
Δ 17
Sp.Def
Counters

Fighting
Great (3)
Garchomp Garchomp
R
I
W
130
Δ 35
Attack
95
Δ -6
Defense
85
Δ -6
Sp.Def
Great (3)
Swampert Swampert
DLC 2
R
I
W
110
Δ 15
Attack
90
Δ -11
Defense
90
Δ -1
Sp.Def
Great (3)
Bronzong Bronzong Counters
Fighting
R
I
W
89
Δ -6
Attack
116
Δ 15
Defense
116
Δ 25
Sp.Def
Counters

Fighting
Great (3)
Dragalge Dragalge
R
I
W
97
Δ 12
Sp.Att.
90
Δ -11
Defense
123
Δ 32
Sp.Def
Great (3)
Gastrodon Gastrodon
R
I
W
92
Δ 7
Sp.Att.
68
Δ -33
Defense
82
Δ -9
Sp.Def
Great (3)
Dragapult Dragapult
R
I
W
120
Δ 25
Attack
75
Δ -26
Defense
75
Δ -16
Sp.Def
Great (3)
Tinkaton Tinkaton Counters
Fighting
R
I
W
70
Δ -15
Sp.Att.
77
Δ -24
Defense
105
Δ 14
Sp.Def
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Zing Zap
Thunder
Motor Drive
Raises Speed if hit by an Electric-type move.
Zing Zap
Thunder
Volt Absorb
Restores HP if hit by an Electric-type move.
Zing Zap
Thunder
Dry Skin
Reduces HP if it is hot. Water restores HP.
Surf
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Surf
Water Absorb
Restores HP if hit by a Water-type move.
Surf
Good as Gold
Gives immunity to status moves.
Thunder Wave
Electric Terrain
Magic Bounce
Reflects status- changing moves.
Thunder Wave

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dragon
Dragon
2 Great
Steel
Steel
2 Great
Ghost
Ghost
1 Good
Poison
Poison
1 Good
Psychic
Psychic
Counters
Fighting
1 Good
Electric
Electric
0 Neutral
Fighting
Fighting
0 Neutral
Ground
Ground
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
-1 Bad
Dark
Dark
-1 Bad
Grass
Grass
-1 Bad
Fairy
Fairy
Counters
Fighting
-2 Poor
Flying
Flying
Counters
Fighting
-2 Poor
Water
Water
-2 Poor
Fire
Fire
-3 Poor
Rock
Rock
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →