Tera Raid Porygon2 Counters
Tera Raid Porygon2 Water guide with the best counters, builds, and strategies.
Select the Tera Type:
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Porygon2
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tri Attack
|
80 | ||||||||||||||||||||||
Discharge
|
80 | ||||||||||||||||||||||
Agility
|
0 | ||||||||||||||||||||||
Psybeam
|
65 | ||||||||||||||||||||||
Magnet Rise
|
0 | ||||||||||||||||||||||
Thunder Wave
|
0 | ||||||||||||||||||||||
Trick Room
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Ting-Lu Ting-Lu |
R
I
W
|
110
Δ 20
Attack |
80 Δ -25
Sp.Def
|
Great (4) | |||
| Brute Bonnet
Brute Bonnet
Counters
Water
|
R
I
W
|
127
Δ 37
Attack |
99 Δ -6
Sp.Def
|
Counters Water
|
Great (4) | ||
| Zarude
Zarude
Counters
Water
|
Home |
R
I
W
|
120
Δ 30
Attack |
95 Δ -10
Sp.Def
|
Counters Water
|
Great (4) | |
| Wo-Chien
Wo-Chien
Counters
Water
|
R
I
W
|
95
Δ 0
Sp.Att. |
135 Δ 30
Sp.Def
|
Counters Water
|
Great (4) | ||
| Excadrill Excadrill | DLC 1 |
R
I
W
|
135
Δ 45
Attack |
65 Δ -40
Sp.Def
|
Great (4) | ||
| Golurk Golurk | DLC 2 |
R
I
W
|
124
Δ 34
Attack |
80 Δ -25
Sp.Def
|
Great (4) | ||
| Magnezone
Magnezone
Counters
Water
|
R
I
W
|
130
Δ 35
Sp.Att. |
90 Δ -15
Sp.Def
|
Counters Water
|
Great (4) | ||
| Decidueye
Decidueye
Counters
Water
|
R
I
W
|
107
Δ 17
Attack |
100 Δ -5
Sp.Def
|
Counters Water
|
Great (4) | ||
| Krookodile Krookodile |
R
I
W
|
117
Δ 27
Attack |
70 Δ -35
Sp.Def
|
Great (4) | |||
| Trevenant
Trevenant
Counters
Water
|
DLC 1 |
R
I
W
|
110
Δ 20
Attack |
82 Δ -23
Sp.Def
|
Counters Water
|
Great (4) | |
| Iron Treads Iron Treads |
R
I
W
|
112
Δ 22
Attack |
70 Δ -35
Sp.Def
|
Great (4) | |||
| Sinistcha
Sinistcha
Counters
Water
|
DLC 1 |
R
I
W
|
121
Δ 26
Sp.Att. |
80 Δ -25
Sp.Def
|
Counters Water
|
Great (4) | |
| Meowscarada
Meowscarada
Counters
Water
|
R
I
W
|
110
Δ 20
Attack |
70 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | ||
| Palossand Palossand |
R
I
W
|
100
Δ 5
Sp.Att. |
75 Δ -30
Sp.Def
|
Great (4) | |||
| Spiritomb Spiritomb |
R
I
W
|
92
Δ 2
Attack |
108 Δ 3
Sp.Def
|
Great (4) | |||
| Shiftry
Shiftry
Counters
Water
|
DLC 1 |
R
I
W
|
100
Δ 10
Attack |
60 Δ -45
Sp.Def
|
Counters Water
|
Great (4) | |
| Cacturne
Cacturne
Counters
Water
|
R
I
W
|
115
Δ 25
Attack |
60 Δ -45
Sp.Def
|
Counters Water
|
Great (4) | ||
| Brambleghast
Brambleghast
Counters
Water
|
R
I
W
|
115
Δ 25
Attack |
70 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | ||
| Magneton
Magneton
Counters
Water
|
R
I
W
|
120
Δ 25
Sp.Att. |
70 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | ||
| Giratina Giratina | Home |
R
I
W
|
100
Δ 10
Attack |
120 Δ 15
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
|
Good as Gold |
Gives immunity to status moves. | Magnet Rise
Thunder Wave
Trick Room
|
Magic Bounce |
Reflects status- changing moves. | Thunder Wave
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
2 | Great | ||||
Electric
Electric
|
Counters Water |
2 | Great | |||
Ghost
Ghost
|
2 | Great | ||||
Grass
Grass
|
Counters Water |
2 | Great | |||
Ground
Ground
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Fire
Fire
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Fighting
Fighting
|
-3 | Poor | ||||
Flying
Flying
|
-3 | Poor | ||||
Poison
Poison
|
-3 | Poor | ||||
Water
Water
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.