Tera Raid Psyduck Counters

Tera Raid Psyduck 2-star Ground guide with the best counters, builds, and strategies.

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Psyduck
EntonPsykokwakコダック고라파덕可达鸭

Water

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Water Pulse
60
Zen Headbutt
80
Disable
0
Hypnosis
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Damp
Prevents the use of self-destructing moves. Yes
Cloud Nine
Eliminates the effects of weather. Yes
Swift Swim

(Hidden Ability)
Boosts the Pokémon's Speed in rain. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
20 50 52 48 65 50 55

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Cacturne Cacturne Counters
Ground
Water Absorb
R
I
W
115
Δ 67
Attack
60
Δ 8
Defense
60
Δ -5
Sp.Def
Counters

Ground
Xcellent (5)
Brute Bonnet Brute Bonnet Counters
Ground
R
I
W
127
Δ 79
Attack
99
Δ 47
Defense
99
Δ 34
Sp.Def
Counters

Ground
Great (4)
Zarude Zarude Counters
Ground
Home
R
I
W
120
Δ 72
Attack
105
Δ 53
Defense
95
Δ 30
Sp.Def
Counters

Ground
Great (4)
Wo-Chien Wo-Chien Counters
Ground
R
I
W
95
Δ 45
Sp.Att.
100
Δ 48
Defense
135
Δ 70
Sp.Def
Counters

Ground
Great (4)
Greninja (Ash) Greninja (Ash) Counters
Ground
R
I
W
153
Δ 103
Sp.Att.
67
Δ 15
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (4)
Samurott (Hisui) Samurott (Hisui) Counters
Ground
Home
R
I
W
108
Δ 60
Attack
80
Δ 28
Defense
65
Δ 0
Sp.Def
Counters

Ground
Great (4)
Meowscarada Meowscarada Counters
Ground
R
I
W
110
Δ 62
Attack
70
Δ 18
Defense
70
Δ 5
Sp.Def
Counters

Ground
Great (4)
Crawdaunt Crawdaunt Counters
Ground
DLC 1
R
I
W
120
Δ 72
Attack
85
Δ 33
Defense
55
Δ -10
Sp.Def
Counters

Ground
Great (4)
Greninja (Battle Bond) Greninja (Battle Bond) Counters
Ground
R
I
W
103
Δ 53
Sp.Att.
67
Δ 15
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (4)
Greninja Greninja Counters
Ground
R
I
W
103
Δ 53
Sp.Att.
67
Δ 15
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (4)
Shiftry Shiftry Counters
Ground
DLC 1
R
I
W
100
Δ 52
Attack
60
Δ 8
Defense
60
Δ -5
Sp.Def
Counters

Ground
Great (4)
Cacturne Cacturne Counters
Ground
R
I
W
115
Δ 67
Attack
60
Δ 8
Defense
60
Δ -5
Sp.Def
Counters

Ground
Great (4)
Nuzleaf Nuzleaf Counters
Ground
DLC 1
R
I
W
70
Δ 22
Attack
40
Δ -12
Defense
40
Δ -25
Sp.Def
Counters

Ground
Great (4)
Palkia Palkia Counters
Ground
Home
R
I
W
150
Δ 100
Sp.Att.
100
Δ 48
Defense
120
Δ 55
Sp.Def
Counters

Ground
Great (3)
Palkia (Origin) Palkia (Origin) Counters
Ground
Home
R
I
W
150
Δ 100
Sp.Att.
100
Δ 48
Defense
120
Δ 55
Sp.Def
Counters

Ground
Great (3)
Volcanion Volcanion Counters
Ground
Water Absorb
Home
R
I
W
130
Δ 80
Sp.Att.
120
Δ 68
Defense
90
Δ 25
Sp.Def
Counters

Ground
Great (3)
Roaring Moon Roaring Moon
R
I
W
139
Δ 91
Attack
71
Δ 19
Defense
101
Δ 36
Sp.Def
Great (3)
Iron Leaves Iron Leaves Counters
Ground
R
I
W
130
Δ 82
Attack
88
Δ 36
Defense
108
Δ 43
Sp.Def
Counters

Ground
Great (3)
Hydrapple Hydrapple Counters
Ground
DLC 2
R
I
W
120
Δ 70
Sp.Att.
110
Δ 58
Defense
80
Δ 15
Sp.Def
Counters

Ground
Great (3)
Walking Wake Walking Wake Counters
Ground
R
I
W
125
Δ 75
Sp.Att.
91
Δ 39
Defense
83
Δ 18
Sp.Def
Counters

Ground
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Good as Gold
Gives immunity to status moves.
Disable
Hypnosis
Magic Bounce
Reflects status- changing moves.
Disable
Hypnosis
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Grass
Grass
Counters
Ground
2 Great
Water
Water
Counters
Ground
2 Great
Dragon
Dragon
1 Good
Ice
Ice
Counters
Ground
1 Good
Psychic
Psychic
1 Good
Steel
Steel
1 Good
Bug
Bug
0 Neutral
Fairy
Fairy
0 Neutral
Flying
Flying
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Electric
Electric
-2 Poor
Fighting
Fighting
-3 Poor
Fire
Fire
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-4 Poor
Rock
Rock
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →