Tera Raid Quagsire Counters

Tera Raid Quagsire 6-star Fighting guide with the best counters, builds, and strategies.

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Quagsire
MorlordMaraisteヌオー누오沼王

Ground
Water

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Earthquake
100
Liquidation
85
Yawn
0
Toxic
0
Curse
0
Rain Dance
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Damp
Prevents the use of self-destructing moves. Yes
Water Absorb
Restores HP if hit by a Water-type move. Yes
Unaware

(Hidden Ability)
Ignores any stat changes in the Pokémon. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
90 95 85 85 65 65 35

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Rayquaza Rayquaza Counters
Fighting
Home
R
I
W
150
Δ 85
Sp.Att.
90
Δ 5
Defense
Counters

Fighting
Great (4)
Dragonite Dragonite Counters
Fighting
R
I
W
134
Δ 49
Attack
95
Δ 10
Defense
Counters

Fighting
Great (4)
Salamence Salamence Counters
Fighting
R
I
W
135
Δ 50
Attack
80
Δ -5
Defense
Counters

Fighting
Great (4)
Noivern Noivern Counters
Fighting
R
I
W
97
Δ 32
Sp.Att.
80
Δ -5
Defense
Counters

Fighting
Great (4)
Tropius Tropius Counters
Fighting
R
I
W
72
Δ 7
Sp.Att.
83
Δ -2
Defense
Counters

Fighting
Great (4)
Altaria Altaria Counters
Fighting
R
I
W
70
Δ 5
Sp.Att.
90
Δ 5
Defense
Counters

Fighting
Great (4)
Dartrix Dartrix Counters
Fighting
R
I
W
70
Δ 5
Sp.Att.
75
Δ -10
Defense
Counters

Fighting
Great (4)
Jumpluff Jumpluff Counters
Fighting
R
I
W
55
Δ -10
Sp.Att.
70
Δ -15
Defense
Counters

Fighting
Great (4)
Rowlet Rowlet Counters
Fighting
R
I
W
50
Δ -15
Sp.Att.
55
Δ -30
Defense
Counters

Fighting
Great (4)
Giratina (Origin) Giratina (Origin)
Levitate
Home
R
I
W
120
Δ 55
Sp.Att.
100
Δ 15
Defense
Great (3)
Hydrapple Hydrapple
DLC 2
R
I
W
120
Δ 55
Sp.Att.
110
Δ 25
Defense
Great (3)
Enamorus (Therian) Enamorus (Therian) Counters
Fighting
Home
R
I
W
135
Δ 70
Sp.Att.
110
Δ 25
Defense
Counters

Fighting
Great (3)
Cresselia Cresselia Counters
Fighting
Levitate
Home
R
I
W
75
Δ 10
Sp.Att.
120
Δ 35
Defense
Counters

Fighting
Great (3)
Hydreigon Hydreigon
Levitate
R
I
W
125
Δ 60
Sp.Att.
90
Δ 5
Defense
Great (3)
Exeggutor (Alola) Exeggutor (Alola)
DLC 2
R
I
W
125
Δ 60
Sp.Att.
85
Δ 0
Defense
Great (3)
Exeggutor Exeggutor Counters
Fighting
DLC 2
R
I
W
125
Δ 60
Sp.Att.
85
Δ 0
Defense
Counters

Fighting
Great (3)
Iron Jugulis Iron Jugulis Counters
Fighting
R
I
W
122
Δ 57
Sp.Att.
86
Δ 1
Defense
Counters

Fighting
Great (3)
Articuno (Galar) Articuno (Galar) Counters
Fighting
Home
R
I
W
125
Δ 60
Sp.Att.
85
Δ 0
Defense
Counters

Fighting
Great (3)
Zapdos Zapdos Counters
Fighting
Home
R
I
W
125
Δ 60
Sp.Att.
85
Δ 0
Defense
Counters

Fighting
Great (3)
Thundurus (Therian) Thundurus (Therian) Counters
Fighting
Home
R
I
W
145
Δ 80
Sp.Att.
70
Δ -15
Defense
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Earth Eater
Restores HP when hit by a Ground-type move.
Earthquake
Levitate
Gives immunity to Ground type moves.
Earthquake
Dry Skin
Reduces HP if it is hot. Water restores HP.
Liquidation
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Liquidation
Water Absorb
Restores HP if hit by a Water-type move.
Liquidation
Good as Gold
Gives immunity to status moves.
Yawn
Toxic
Rain Dance
Magic Bounce
Reflects status- changing moves.
Yawn
Toxic

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Flying
Flying
Counters
Fighting
3 Great
Grass
Grass
2 Great
Dragon
Dragon
1 Good
Fairy
Fairy
Counters
Fighting
1 Good
Psychic
Psychic
Counters
Fighting
1 Good
Bug
Bug
0 Neutral
Fighting
Fighting
0 Neutral
Ghost
Ghost
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Dark
Dark
-1 Bad
Electric
Electric
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-3 Poor
Steel
Steel
-3 Poor
Fire
Fire
-6 Poor
Rock
Rock
-7 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →