Tera Raid Rotom Counters

Tera Raid Rotom Rock guide with the best counters, builds, and strategies.

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Rotom
Motismaロトム로토무洛托姆

Electric
Ghost

Rock

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Shadow Ball
80
Uproar
90
Thunder Wave
0
Nasty Plot
0
Hex
65
Charge
0
Eerie Impulse
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Levitate
Gives immunity to Ground type moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45,75 50 50 77 95 77 91

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Arboliva Arboliva Counters
Rock
R
I
W
125
Δ 48
Sp.Att.
109
Δ 14
Sp.Def
Counters

Rock
Great (4)
Sawsbuck Sawsbuck Counters
Rock
R
I
W
100
Δ 23
Attack
70
Δ -25
Sp.Def
Counters

Rock
Great (4)
Bastiodon Bastiodon Counters
Rock
Soundproof
DLC 2
R
I
W
52
Δ -25
Attack
138
Δ 43
Sp.Def
Counters

Rock
Great (4)
Zoroark (Hisui) Zoroark (Hisui)
R
I
W
125
Δ 48
Sp.Att.
60
Δ -35
Sp.Def
Great (4)
Electrode (Hisui) Electrode (Hisui) Counters
Rock
Soundproof
Home
R
I
W
80
Δ 3
Sp.Att.
80
Δ -15
Sp.Def
Counters

Rock
Great (4)
Dolliv Dolliv Counters
Rock
R
I
W
78
Δ 1
Sp.Att.
78
Δ -17
Sp.Def
Counters

Rock
Great (4)
Deerling Deerling Counters
Rock
R
I
W
60
Δ -17
Attack
50
Δ -45
Sp.Def
Counters

Rock
Great (4)
Dialga (Origin) Dialga (Origin) Counters
Rock
Home
R
I
W
150
Δ 73
Sp.Att.
120
Δ 25
Sp.Def
Counters

Rock
Great (3)
Dialga Dialga Counters
Rock
Home
R
I
W
150
Δ 73
Sp.Att.
100
Δ 5
Sp.Def
Counters

Rock
Great (3)
Ursaluna Ursaluna
Ground
no effect on Rotom
Home
R
I
W
140
Δ 63
Attack
80
Δ -15
Sp.Def
Ground
no effect on Rotom
Great (3)
Ursaluna Ursaluna
Ground
no effect on Rotom
Bulletproof
Home
R
I
W
140
Δ 63
Attack
80
Δ -15
Sp.Def
Ground
no effect on Rotom
Great (3)
Brute Bonnet Brute Bonnet Counters
Rock
R
I
W
127
Δ 50
Attack
99
Δ 4
Sp.Def
Counters

Rock
Great (3)
Kingambit Kingambit Counters
Rock
R
I
W
135
Δ 58
Attack
85
Δ -10
Sp.Def
Counters

Rock
Great (3)
Zarude Zarude Counters
Rock
Home
R
I
W
120
Δ 43
Attack
95
Δ 0
Sp.Def
Counters

Rock
Great (3)
Wo-Chien Wo-Chien Counters
Rock
R
I
W
95
Δ 18
Sp.Att.
135
Δ 40
Sp.Def
Counters

Rock
Great (3)
Hydrapple Hydrapple Counters
Rock
DLC 2
R
I
W
120
Δ 43
Sp.Att.
80
Δ -15
Sp.Def
Counters

Rock
Great (3)
Meloetta (Pirouette) Meloetta (Pirouette) Counters
Rock
Home
R
I
W
128
Δ 51
Attack
77
Δ -18
Sp.Def
Counters

Rock
Great (3)
Ogerpon (Cornerstone Mask) Ogerpon (Cornerstone Mask) Counters
Rock
DLC 1
R
I
W
120
Δ 43
Attack
96
Δ 1
Sp.Def
Counters

Rock
Great (3)
Exeggutor (Alola) Exeggutor (Alola) Counters
Rock
DLC 2
R
I
W
125
Δ 48
Sp.Att.
75
Δ -20
Sp.Def
Counters

Rock
Great (3)
Magnezone Magnezone Counters
Rock
R
I
W
130
Δ 53
Sp.Att.
90
Δ -5
Sp.Def
Counters

Rock
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Bulletproof
Protects the Pokémon from ball and bomb moves.
Shadow Ball
Hex
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Uproar
Good as Gold
Gives immunity to status moves.
Thunder Wave
Eerie Impulse
Magic Bounce
Reflects status- changing moves.
Thunder Wave
Eerie Impulse

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Grass
Grass
Counters
Rock
2 Great
Steel
Steel
Counters
Rock
2 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Fighting
Fighting
Counters
Rock
1 Good
Ground
Ground
⚠️Rotom is immune to
Ground
because of
Levitate
1 Good
Normal
Normal
1 Good
Rock
Rock
1 Good
Bug
Bug
0 Neutral
Fairy
Fairy
0 Neutral
Ice
Ice
0 Neutral
Fire
Fire
-1 Bad
Ghost
Ghost
-1 Bad
Poison
Poison
-1 Bad
Water
Water
Counters
Rock
-2 Poor
Psychic
Psychic
-3 Poor
Flying
Flying
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →