Tera Raid Sableye Counters

Tera Raid Sableye Ground guide with the best counters, builds, and strategies.

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Sableye
ZobirisTénéfixヤミラミ깜까미勾魂眼

Dark
Ghost

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Hex
65
Foul Play
95
Snarl
55
Aerial Ace
60
Will-O-Wisp
0
Shadow Claw
70
Night Shade
0
Flatter
0
Torment
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Keen Eye
Prevents other Pokémon from lowering accuracy. Yes
Stall
The Pokémon moves after all other Pokémon do. Yes
Prankster

(Hidden Ability)
Gives priority to a status move. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35,75 50 75 75 65 65 50

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Tyranitar Tyranitar
R
I
W
134
Δ 59
Attack
110
Δ 35
Defense
100
Δ 35
Sp.Def
Great (3)
Kingambit Kingambit
R
I
W
135
Δ 60
Attack
120
Δ 45
Defense
85
Δ 20
Sp.Def
Great (3)
Bastiodon Bastiodon
Soundproof
DLC 2
R
I
W
47
Δ -18
Sp.Att.
168
Δ 93
Defense
138
Δ 73
Sp.Def
Great (3)
Greninja (Ash) Greninja (Ash) Counters
Ground
R
I
W
153
Δ 88
Sp.Att.
67
Δ -8
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (3)
Bisharp Bisharp
R
I
W
125
Δ 50
Attack
100
Δ 25
Defense
70
Δ 5
Sp.Def
Great (3)
Grimmsnarl Grimmsnarl
R
I
W
120
Δ 45
Attack
65
Δ -10
Defense
75
Δ 10
Sp.Def
Great (3)
Tinkaton Tinkaton
Own Tempo
R
I
W
70
Δ 5
Sp.Att.
77
Δ 2
Defense
105
Δ 40
Sp.Def
Great (3)
Chien-Pao Chien-Pao Counters
Ground
R
I
W
120
Δ 45
Attack
80
Δ 5
Defense
65
Δ 0
Sp.Def
Counters

Ground
Great (3)
Samurott (Hisui) Samurott (Hisui) Counters
Ground
Home
R
I
W
100
Δ 35
Sp.Att.
80
Δ 5
Defense
65
Δ 0
Sp.Def
Counters

Ground
Great (3)
Weavile Weavile Counters
Ground
R
I
W
120
Δ 45
Attack
65
Δ -10
Defense
85
Δ 20
Sp.Def
Counters

Ground
Great (3)
Wigglytuff Wigglytuff
R
I
W
85
Δ 20
Sp.Att.
45
Δ -30
Defense
50
Δ -15
Sp.Def
Great (3)
Greninja (Battle Bond) Greninja (Battle Bond) Counters
Ground
R
I
W
103
Δ 38
Sp.Att.
67
Δ -8
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (3)
Greninja Greninja Counters
Ground
R
I
W
103
Δ 38
Sp.Att.
67
Δ -8
Defense
71
Δ 6
Sp.Def
Counters

Ground
Great (3)
Crawdaunt Crawdaunt Counters
Ground
DLC 1
R
I
W
120
Δ 45
Attack
85
Δ 10
Defense
55
Δ -10
Sp.Def
Counters

Ground
Great (3)
Shieldon Shieldon
Soundproof
DLC 2
R
I
W
42
Δ -23
Sp.Att.
118
Δ 43
Defense
88
Δ 23
Sp.Def
Great (3)
Sneasel Sneasel Counters
Ground
R
I
W
95
Δ 20
Attack
55
Δ -20
Defense
75
Δ 10
Sp.Def
Counters

Ground
Great (3)
Morpeko Morpeko
DLC 1
R
I
W
95
Δ 20
Attack
58
Δ -17
Defense
58
Δ -7
Sp.Def
Great (3)
Tinkatuff Tinkatuff
Own Tempo
R
I
W
55
Δ -20
Attack
55
Δ -20
Defense
82
Δ 17
Sp.Def
Great (3)
Morgrem Morgrem
R
I
W
75
Δ 10
Sp.Att.
45
Δ -30
Defense
55
Δ -10
Sp.Def
Great (3)
Pawniard Pawniard
R
I
W
85
Δ 10
Attack
70
Δ -5
Defense
40
Δ -25
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Hex
Shadow Claw
Night Shade
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Snarl
Good as Gold
Gives immunity to status moves.
Will-O-Wisp
Flatter
Torment
Magic Bounce
Reflects status- changing moves.
Will-O-Wisp
Flatter
Torment
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Flatter
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Flatter

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Normal
Normal
2 Great
Fairy
Fairy
1 Good
Ice
Ice
Counters
Ground
1 Good
Steel
Steel
1 Good
Water
Water
Counters
Ground
1 Good
Dragon
Dragon
0 Neutral
Fire
Fire
0 Neutral
Flying
Flying
0 Neutral
Ground
Ground
0 Neutral
Rock
Rock
0 Neutral
Electric
Electric
-1 Bad
Poison
Poison
-1 Bad
Fighting
Fighting
-2 Poor
Grass
Grass
Counters
Ground
-2 Poor
Bug
Bug
-3 Poor
Ghost
Ghost
-6 Poor
Psychic
Psychic
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →