Tera Raid Seadra Counters
Tera Raid Seadra 3-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Seadra
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Breath
|
60 | ||||||||||||||||||||||
Water Pulse
|
60 | ||||||||||||||||||||||
Focus Energy
|
0 | ||||||||||||||||||||||
Smokescreen
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Primarina Primarina | DLC 2 |
R
I
W
|
126
Δ 81
Sp.Att. |
116 Δ 21
Sp.Def
|
Great (3) | ||
| Lapras
Lapras
Counters
Flying
Water Absorb
|
DLC 2 |
R
I
W
|
85
Δ 40
Sp.Att. |
95 Δ 0
Sp.Def
|
Counters Flying
|
Great (3) | |
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 91
Sp.Att. |
103 Δ 8
Sp.Def
|
Great (3) | |||
| Lanturn
Lanturn
Counters
Flying
Water Absorb
|
DLC 1 |
R
I
W
|
76
Δ 31
Sp.Att. |
76 Δ -19
Sp.Def
|
Counters Flying
|
Great (3) | |
| Ninetales (Alola)
Ninetales (Alola)
Counters
Flying
|
DLC 2 |
R
I
W
|
81
Δ 36
Sp.Att. |
100 Δ 5
Sp.Def
|
Counters Flying
|
Great (3) | |
| Azumarill Azumarill |
R
I
W
|
60
Δ 15
Sp.Att. |
80 Δ -15
Sp.Def
|
Great (3) | |||
| Dedenne
Dedenne
Counters
Flying
|
R
I
W
|
81
Δ 36
Sp.Att. |
67 Δ -28
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Whimsicott Whimsicott | DLC 2 |
R
I
W
|
77
Δ 32
Sp.Att. |
75 Δ -20
Sp.Def
|
Great (3) | ||
| Chinchou
Chinchou
Counters
Flying
Water Absorb
|
DLC 1 |
R
I
W
|
56
Δ 11
Sp.Att. |
56 Δ -39
Sp.Def
|
Counters Flying
|
Great (3) | |
| Marill Marill |
R
I
W
|
20
Δ -25
Sp.Att. |
50 Δ -45
Sp.Def
|
Great (3) | |||
| Florges Florges |
R
I
W
|
112
Δ 67
Sp.Att. |
154 Δ 59
Sp.Def
|
Great (2) | |||
| Vaporeon
Vaporeon
Water Absorb
|
R
I
W
|
110
Δ 65
Sp.Att. |
95 Δ 0
Sp.Def
|
Great (2) | |||
| Sylveon Sylveon |
R
I
W
|
110
Δ 65
Sp.Att. |
130 Δ 35
Sp.Def
|
Great (2) | |||
| Floette (Eternal) Floette (Eternal) |
R
I
W
|
125
Δ 80
Sp.Att. |
128 Δ 33
Sp.Def
|
Great (2) | |||
| Flutter Mane Flutter Mane |
R
I
W
|
135
Δ 90
Sp.Att. |
135 Δ 40
Sp.Def
|
Great (2) | |||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 85
Sp.Att. |
115 Δ 20
Sp.Def
|
Great (2) | ||
| Lapras
Lapras
Counters
Flying
|
DLC 2 |
R
I
W
|
85
Δ 40
Sp.Att. |
95 Δ 0
Sp.Def
|
Counters Flying
|
Great (2) | |
| Enamorus (Therian) Enamorus (Therian) | Home |
R
I
W
|
135
Δ 90
Sp.Att. |
100 Δ 5
Sp.Def
|
Great (2) | ||
| Gardevoir Gardevoir |
R
I
W
|
125
Δ 80
Sp.Att. |
115 Δ 20
Sp.Def
|
Great (2) | |||
| Volcanion
Volcanion
Water Absorb
|
Home |
R
I
W
|
130
Δ 85
Sp.Att. |
90 Δ -5
Sp.Def
|
Great (2) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Pulse
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Pulse
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Pulse
|
Good as Gold |
Gives immunity to status moves. | Smokescreen
|
Magic Bounce |
Reflects status- changing moves. | Smokescreen
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
2 | Great | ||||
Electric
Electric
|
Counters Flying |
1 | Good | |||
Ice
Ice
|
Counters Flying |
1 | Good | |||
Steel
Steel
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Grass
Grass
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Fighting
Fighting
|
-1 | Bad | ||||
Dragon
Dragon
|
-2 | Poor | ||||
Rock
Rock
|
Counters Flying |
-2 | Poor | |||
Fire
Fire
|
-3 | Poor | ||||
Ground
Ground
|
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.