Tera Raid Seadra Counters
Tera Raid Seadra 3-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Seadra
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Breath
|
60 | ||||||||||||||||||||||
Water Pulse
|
60 | ||||||||||||||||||||||
Focus Energy
|
0 | ||||||||||||||||||||||
Smokescreen
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Flutter Mane
Flutter Mane
Counters
Psychic
|
R
I
W
|
135
Δ 90
Sp.Att. |
135 Δ 40
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Primarina Primarina | DLC 2 |
R
I
W
|
126
Δ 81
Sp.Att. |
116 Δ 21
Sp.Def
|
Great (3) | ||
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 91
Sp.Att. |
103 Δ 8
Sp.Def
|
Great (3) | |||
| Grimmsnarl
Grimmsnarl
Counters
Psychic
|
R
I
W
|
120
Δ 25
Attack |
75 Δ -20
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Araquanid
Araquanid
Counters
Psychic
Water Absorb
|
DLC 1 |
R
I
W
|
70
Δ -25
Attack |
132 Δ 37
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Cacturne
Cacturne
Counters
Psychic
Water Absorb
|
R
I
W
|
115
Δ 70
Sp.Att. |
60 Δ -35
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Azumarill Azumarill |
R
I
W
|
60
Δ 15
Sp.Att. |
80 Δ -15
Sp.Def
|
Great (3) | |||
| Ribombee
Ribombee
Counters
Psychic
|
DLC 1 |
R
I
W
|
95
Δ 50
Sp.Att. |
70 Δ -25
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Whimsicott Whimsicott | DLC 2 |
R
I
W
|
77
Δ 32
Sp.Att. |
75 Δ -20
Sp.Def
|
Great (3) | ||
| Mimikyu (Busted)
Mimikyu (Busted)
Counters
Psychic
|
R
I
W
|
90
Δ -5
Attack |
105 Δ 10
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Mimikyu
Mimikyu
Counters
Psychic
|
R
I
W
|
90
Δ -5
Attack |
105 Δ 10
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Mimikyu (Totem Busted)
Mimikyu (Totem Busted)
Counters
Psychic
|
R
I
W
|
90
Δ -5
Attack |
105 Δ 10
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Mimikyu (Totem Disguised)
Mimikyu (Totem Disguised)
Counters
Psychic
|
R
I
W
|
90
Δ -5
Attack |
105 Δ 10
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Morgrem
Morgrem
Counters
Psychic
|
R
I
W
|
75
Δ 30
Sp.Att. |
55 Δ -40
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Dewpider
Dewpider
Counters
Psychic
Water Absorb
|
DLC 1 |
R
I
W
|
40
Δ -5
Sp.Att. |
72 Δ -23
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Marill Marill |
R
I
W
|
20
Δ -25
Sp.Att. |
50 Δ -45
Sp.Def
|
Great (3) | |||
| Impidimp
Impidimp
Counters
Psychic
|
R
I
W
|
55
Δ 10
Sp.Att. |
40 Δ -55
Sp.Def
|
Counters Psychic
|
Great (3) | ||
| Florges Florges |
R
I
W
|
112
Δ 67
Sp.Att. |
154 Δ 59
Sp.Def
|
Great (2) | |||
| Vaporeon
Vaporeon
Water Absorb
|
R
I
W
|
110
Δ 65
Sp.Att. |
95 Δ 0
Sp.Def
|
Great (2) | |||
| Sylveon Sylveon |
R
I
W
|
110
Δ 65
Sp.Att. |
130 Δ 35
Sp.Def
|
Great (2) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Pulse
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Pulse
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Pulse
|
Good as Gold |
Gives immunity to status moves. | Smokescreen
|
Magic Bounce |
Reflects status- changing moves. | Smokescreen
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
2 | Great | ||||
Bug
Bug
|
Counters Psychic |
1 | Good | |||
Dark
Dark
|
Counters Psychic |
1 | Good | |||
Ghost
Ghost
|
Counters Psychic |
1 | Good | |||
Grass
Grass
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Electric
Electric
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Fighting
Fighting
|
-1 | Bad | ||||
Psychic
Psychic
|
-1 | Bad | ||||
Dragon
Dragon
|
-2 | Poor | ||||
Fire
Fire
|
-3 | Poor | ||||
Ground
Ground
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.