Tera Raid Seviper Counters

Tera Raid Seviper Electric guide with the best counters, builds, and strategies.

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Seviper
VipitisSéviperハブネーク세비퍼饭匙蛇

Poison

Electric

Tera Raid Pokémon

Possible Attacks
Power Category
Poison Tail
50
Screech
0
Night Slash
70
Wrap
15
Leer
0
Crunch
80
Sludge Bomb
90
Swagger
0
Glare
0
Coil
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Shed Skin
The Pokémon may heal its own status problems. Yes
Infiltrator

(Hidden Ability)
Passes through the foe's barrier and strikes. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35,45 73 100 60 100 60 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Bastiodon Bastiodon
Soundproof
DLC 2
R
I
W
52
Δ -8
Attack
168
Δ 68
Defense
138
Δ 38
Sp.Def
Xcellent (5)
Tinkaton Tinkaton
Own Tempo
R
I
W
75
Δ 15
Attack
77
Δ -23
Defense
105
Δ 5
Sp.Def
Xcellent (5)
Shieldon Shieldon
Soundproof
DLC 2
R
I
W
42
Δ -18
Attack
118
Δ 18
Defense
88
Δ -12
Sp.Def
Xcellent (5)
Tinkatuff Tinkatuff
Own Tempo
R
I
W
55
Δ -5
Attack
55
Δ -45
Defense
82
Δ -18
Sp.Def
Xcellent (5)
Kingambit Kingambit
R
I
W
135
Δ 75
Attack
120
Δ 20
Defense
85
Δ -15
Sp.Def
Great (4)
Magearna Magearna
Home
R
I
W
130
Δ 70
Sp.Att.
115
Δ 15
Defense
115
Δ 15
Sp.Def
Great (4)
Rhyperior Rhyperior Counters
Electric
DLC 2
R
I
W
140
Δ 80
Attack
130
Δ 30
Defense
55
Δ -45
Sp.Def
Counters

Electric
Great (4)
Probopass Probopass
DLC 1
R
I
W
75
Δ 15
Sp.Att.
145
Δ 45
Defense
150
Δ 50
Sp.Def
Great (4)
Bastiodon Bastiodon
DLC 2
R
I
W
52
Δ -8
Attack
168
Δ 68
Defense
138
Δ 38
Sp.Def
Great (4)
Rhydon Rhydon Counters
Electric
DLC 2
R
I
W
130
Δ 70
Attack
120
Δ 20
Defense
45
Δ -55
Sp.Def
Counters

Electric
Great (4)
Golem Golem Counters
Electric
R
I
W
120
Δ 60
Attack
130
Δ 30
Defense
65
Δ -35
Sp.Def
Counters

Electric
Great (4)
Iron Treads Iron Treads Counters
Electric
R
I
W
112
Δ 52
Attack
120
Δ 20
Defense
70
Δ -30
Sp.Def
Counters

Electric
Great (4)
Excadrill Excadrill Counters
Electric
DLC 1
R
I
W
135
Δ 75
Attack
60
Δ -40
Defense
65
Δ -35
Sp.Def
Counters

Electric
Great (4)
Bisharp Bisharp
R
I
W
125
Δ 65
Attack
100
Δ 0
Defense
70
Δ -30
Sp.Def
Great (4)
Tinkaton Tinkaton
R
I
W
75
Δ 15
Attack
77
Δ -23
Defense
105
Δ 5
Sp.Def
Great (4)
Lucario Lucario
R
I
W
115
Δ 55
Sp.Att.
70
Δ -30
Defense
70
Δ -30
Sp.Def
Great (4)
Klefki Klefki
R
I
W
80
Δ 20
Attack
91
Δ -9
Defense
87
Δ -13
Sp.Def
Great (4)
Graveler Graveler Counters
Electric
DLC 1
R
I
W
95
Δ 35
Attack
115
Δ 15
Defense
45
Δ -55
Sp.Def
Counters

Electric
Great (4)
Pupitar Pupitar Counters
Electric
R
I
W
84
Δ 24
Attack
70
Δ -30
Defense
70
Δ -30
Sp.Def
Counters

Electric
Great (4)
Rhyhorn Rhyhorn Counters
Electric
DLC 2
R
I
W
85
Δ 25
Attack
95
Δ -5
Defense
30
Δ -70
Sp.Def
Counters

Electric
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Poison Tail
Sludge Bomb
Good as Gold
Gives immunity to status moves.
Screech
Leer
Swagger
Glare
Magic Bounce
Reflects status- changing moves.
Screech
Leer
Swagger
Glare
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Screech
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Swagger
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Swagger

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ground
Ground
Counters
Electric
2 Great
Rock
Rock
2 Great
Steel
Steel
2 Great
Dark
Dark
1 Good
Fighting
Fighting
1 Good
Poison
Poison
1 Good
Bug
Bug
0 Neutral
Dragon
Dragon
0 Neutral
Fire
Fire
0 Neutral
Ghost
Ghost
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Electric
Electric
-1 Bad
Flying
Flying
-1 Bad
Fairy
Fairy
-2 Poor
Grass
Grass
-3 Poor
Psychic
Psychic
-3 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →