Tera Raid Seviper Counters

Tera Raid Seviper 4-star Flying guide with the best counters, builds, and strategies.

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Seviper
VipitisSéviperハブネーク세비퍼饭匙蛇

Poison

Flying

Tera Raid Pokémon

Possible Attacks
Power Category
Crunch
80
Sludge Bomb
90
Swagger
0
Glare
0
Coil
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Shed Skin
The Pokémon may heal its own status problems. Yes
Infiltrator

(Hidden Ability)
Passes through the foe's barrier and strikes. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 73 100 60 100 60 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Tinkaton Tinkaton
Own Tempo
R
I
W
75
Δ 15
Attack
77
Δ -23
Defense
105
Δ 5
Sp.Def
Great (4)
Tinkatuff Tinkatuff
Own Tempo
R
I
W
55
Δ -5
Attack
55
Δ -45
Defense
82
Δ -18
Sp.Def
Great (4)
Tyranitar Tyranitar Counters
Flying
R
I
W
134
Δ 74
Attack
110
Δ 10
Defense
100
Δ 0
Sp.Def
Counters

Flying
Great (3)
Kingambit Kingambit
R
I
W
135
Δ 75
Attack
120
Δ 20
Defense
85
Δ -15
Sp.Def
Great (3)
Magearna Magearna
Home
R
I
W
130
Δ 70
Sp.Att.
115
Δ 15
Defense
115
Δ 15
Sp.Def
Great (3)
Rhyperior Rhyperior Counters
Flying
DLC 2
R
I
W
140
Δ 80
Attack
130
Δ 30
Defense
55
Δ -45
Sp.Def
Counters

Flying
Great (3)
Probopass Probopass Counters
Flying
DLC 1
R
I
W
75
Δ 15
Sp.Att.
145
Δ 45
Defense
150
Δ 50
Sp.Def
Counters

Flying
Great (3)
Bastiodon Bastiodon Counters
Flying
DLC 2
R
I
W
52
Δ -8
Attack
168
Δ 68
Defense
138
Δ 38
Sp.Def
Counters

Flying
Great (3)
Kommo-o Kommo-o
Bulletproof
DLC 1
R
I
W
110
Δ 50
Attack
125
Δ 25
Defense
105
Δ 5
Sp.Def
Great (3)
Magnezone Magnezone Counters
Flying
R
I
W
130
Δ 70
Sp.Att.
115
Δ 15
Defense
90
Δ -10
Sp.Def
Counters

Flying
Great (3)
Rhydon Rhydon Counters
Flying
DLC 2
R
I
W
130
Δ 70
Attack
120
Δ 20
Defense
45
Δ -55
Sp.Def
Counters

Flying
Great (3)
Golem Golem Counters
Flying
R
I
W
120
Δ 60
Attack
130
Δ 30
Defense
65
Δ -35
Sp.Def
Counters

Flying
Great (3)
Chesnaught Chesnaught
Bulletproof
Home
R
I
W
107
Δ 47
Attack
122
Δ 22
Defense
75
Δ -25
Sp.Def
Great (3)
Chesnaught Chesnaught
Bulletproof
R
I
W
107
Δ 47
Attack
122
Δ 22
Defense
75
Δ -25
Sp.Def
Great (3)
Glimmora Glimmora Counters
Flying
R
I
W
130
Δ 70
Sp.Att.
90
Δ -10
Defense
81
Δ -19
Sp.Def
Counters

Flying
Great (3)
Mamoswine Mamoswine Counters
Flying
Oblivious
DLC 1
R
I
W
130
Δ 70
Attack
80
Δ -20
Defense
60
Δ -40
Sp.Def
Counters

Flying
Great (3)
Bisharp Bisharp
R
I
W
125
Δ 65
Attack
100
Δ 0
Defense
70
Δ -30
Sp.Def
Great (3)
Sandslash (Alola) Sandslash (Alola) Counters
Flying
DLC 2
R
I
W
100
Δ 40
Attack
120
Δ 20
Defense
65
Δ -35
Sp.Def
Counters

Flying
Great (3)
Tinkaton Tinkaton
R
I
W
75
Δ 15
Attack
77
Δ -23
Defense
105
Δ 5
Sp.Def
Great (3)
Piloswine Piloswine Counters
Flying
Oblivious
DLC 1
R
I
W
100
Δ 40
Attack
80
Δ -20
Defense
60
Δ -40
Sp.Def
Counters

Flying
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Sludge Bomb
Good as Gold
Gives immunity to status moves.
Swagger
Glare
Magic Bounce
Reflects status- changing moves.
Swagger
Glare
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Swagger
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Swagger

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Rock
Rock
Counters
Flying
2 Great
Steel
Steel
2 Great
Dark
Dark
1 Good
Electric
Electric
Counters
Flying
1 Good
Ice
Ice
Counters
Flying
1 Good
Poison
Poison
1 Good
Dragon
Dragon
0 Neutral
Fighting
Fighting
0 Neutral
Fire
Fire
0 Neutral
Flying
Flying
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Bug
Bug
-1 Bad
Ground
Ground
-1 Bad
Fairy
Fairy
-2 Poor
Ghost
Ghost
-2 Poor
Psychic
Psychic
-3 Poor
Grass
Grass
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →