Tera Raid Shellos Counters
Tera Raid Shellos 2-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Shellos
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mud Shot
|
55 | ||||||||||||||||||||||
Water Pulse
|
60 | ||||||||||||||||||||||
Ancient Power
|
60 | ||||||||||||||||||||||
Clear Smog
|
50 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Bronzong
Bronzong
Levitate
|
R
I
W
|
89
Δ 41
Attack |
116 Δ 59
Sp.Def
|
Xcellent (5) | |||
| Chesnaught
Chesnaught
Bulletproof
|
Home |
R
I
W
|
107
Δ 59
Attack |
75 Δ 18
Sp.Def
|
Xcellent (5) | ||
| Chesnaught
Chesnaught
Bulletproof
|
R
I
W
|
107
Δ 59
Attack |
75 Δ 18
Sp.Def
|
Xcellent (5) | |||
| Orthworm
Orthworm
Earth Eater
|
R
I
W
|
85
Δ 37
Attack |
55 Δ -2
Sp.Def
|
Xcellent (5) | |||
| Bronzor
Bronzor
Levitate
|
R
I
W
|
24
Δ -24
Attack |
86 Δ 29
Sp.Def
|
Xcellent (5) | |||
| Giratina (Origin)
Giratina (Origin)
Levitate
|
Home |
R
I
W
|
120
Δ 72
Attack |
100 Δ 43
Sp.Def
|
Great (4) | ||
| Kommo-o
Kommo-o
Bulletproof
|
DLC 1 |
R
I
W
|
110
Δ 62
Attack |
105 Δ 48
Sp.Def
|
Great (4) | ||
| Corviknight Corviknight |
R
I
W
|
87
Δ 39
Attack |
85 Δ 28
Sp.Def
|
Great (4) | |||
| Flygon
Flygon
Levitate
|
DLC 2 |
R
I
W
|
100
Δ 52
Attack |
80 Δ 23
Sp.Def
|
Great (4) | ||
| Skarmory Skarmory | DLC 2 |
R
I
W
|
80
Δ 32
Attack |
70 Δ 13
Sp.Def
|
Great (4) | ||
| Rotom
Rotom
Counters
Flying
Levitate
|
R
I
W
|
95
Δ 33
Sp.Att. |
77 Δ 20
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Haunter
Haunter
Levitate
|
R
I
W
|
115
Δ 53
Sp.Att. |
55 Δ -2
Sp.Def
|
Great (4) | |||
| Hakamo-o
Hakamo-o
Bulletproof
|
DLC 1 |
R
I
W
|
75
Δ 27
Attack |
70 Δ 13
Sp.Def
|
Great (4) | ||
| Quilladin
Quilladin
Bulletproof
|
Home |
R
I
W
|
78
Δ 30
Attack |
58 Δ 1
Sp.Def
|
Great (4) | ||
| Vibrava
Vibrava
Levitate
|
DLC 2 |
R
I
W
|
70
Δ 22
Attack |
50 Δ -7
Sp.Def
|
Great (4) | ||
| Chespin
Chespin
Bulletproof
|
Home |
R
I
W
|
61
Δ 13
Attack |
45 Δ -12
Sp.Def
|
Great (4) | ||
| Gastly
Gastly
Levitate
|
R
I
W
|
100
Δ 38
Sp.Att. |
35 Δ -22
Sp.Def
|
Great (4) | |||
| Hydreigon
Hydreigon
Levitate
|
R
I
W
|
125
Δ 63
Sp.Att. |
90 Δ 33
Sp.Def
|
Great (3) | |||
| Eelektross
Eelektross
Counters
Flying
Levitate
|
R
I
W
|
115
Δ 67
Attack |
80 Δ 23
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Gastrodon
Gastrodon
Storm Drain
|
R
I
W
|
83
Δ 35
Attack |
82 Δ 25
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Earth Eater |
Restores HP when hit by a Ground-type move. | Mud Shot
|
Levitate |
Gives immunity to Ground type moves. | Mud Shot
|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Pulse
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Pulse
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Pulse
|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Clear Smog
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
1 | Good | ||||
Ghost
Ghost
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Steel
Steel
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Flying
Flying
|
-1 | Bad | ||||
Electric
Electric
|
Counters Flying |
-2 | Poor | |||
Grass
Grass
|
-2 | Poor | ||||
Ice
Ice
|
Counters Flying |
-2 | Poor | |||
Poison
Poison
|
-2 | Poor | ||||
Bug
Bug
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Ground
Ground
|
-3 | Poor | ||||
Rock
Rock
|
Counters Flying |
-4 | Poor | |||
Fire
Fire
|
-9 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.