Tera Raid Skiploom Counters
Tera Raid Skiploom 3-star Grass guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Skiploom
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics
|
55 | ||||||||||||||||||||||
Seed Bomb
|
80 | ||||||||||||||||||||||
Cotton Spore
|
0 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Heatran
Heatran
Counters
Grass
|
Home |
R
I
W
|
130
Δ 65
Sp.Att. |
106 Δ 61
Defense
|
Counters Grass
|
Great (4) | |
| Corviknight
Corviknight
Counters
Grass
|
R
I
W
|
87
Δ 37
Attack |
105 Δ 60
Defense
|
Counters Grass
|
Great (4) | ||
| Revavroom
Revavroom
Counters
Grass
|
R
I
W
|
119
Δ 69
Attack |
90 Δ 45
Defense
|
Counters Grass
|
Great (4) | ||
| Skarmory
Skarmory
Counters
Grass
|
DLC 2 |
R
I
W
|
80
Δ 30
Attack |
140 Δ 95
Defense
|
Counters Grass
|
Great (4) | |
| Varoom
Varoom
Counters
Grass
|
R
I
W
|
70
Δ 20
Attack |
63 Δ 18
Defense
|
Counters Grass
|
Great (4) | ||
| Eternatus
Eternatus
Counters
Grass
|
Home |
R
I
W
|
145
Δ 80
Sp.Att. |
95 Δ 50
Defense
|
Counters Grass
|
Great (3) | |
| Dialga Dialga | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 75
Defense
|
Great (3) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 75
Defense
|
Great (3) | ||
| Rayquaza
Rayquaza
Counters
Grass
|
Home |
R
I
W
|
150
Δ 100
Attack |
90 Δ 45
Defense
|
Counters Grass
|
Great (3) | |
| Gouging Fire
Gouging Fire
Counters
Grass
|
DLC 2 |
R
I
W
|
115
Δ 65
Attack |
121 Δ 76
Defense
|
Counters Grass
|
Great (3) | |
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 60
Sp.Att. |
130 Δ 85
Defense
|
Great (3) | ||
| Dragonite
Dragonite
Counters
Grass
|
R
I
W
|
134
Δ 84
Attack |
95 Δ 50
Defense
|
Counters Grass
|
Great (3) | ||
| Salamence
Salamence
Counters
Grass
|
R
I
W
|
135
Δ 85
Attack |
80 Δ 35
Defense
|
Counters Grass
|
Great (3) | ||
| Forretress
Forretress
Counters
Grass
|
R
I
W
|
90
Δ 40
Attack |
140 Δ 95
Defense
|
Counters Grass
|
Great (3) | ||
| Scizor
Scizor
Counters
Grass
|
R
I
W
|
130
Δ 80
Attack |
100 Δ 55
Defense
|
Counters Grass
|
Great (3) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ 70
Defense
|
Great (3) | |||
| Sandslash (Alola)
Sandslash (Alola)
Counters
Grass
|
DLC 2 |
R
I
W
|
100
Δ 50
Attack |
120 Δ 75
Defense
|
Counters Grass
|
Great (3) | |
| Moltres
Moltres
Counters
Grass
|
Home |
R
I
W
|
125
Δ 60
Sp.Att. |
90 Δ 45
Defense
|
Counters Grass
|
Great (3) | |
| Duraludon Duraludon | DLC 2 |
R
I
W
|
120
Δ 55
Sp.Att. |
115 Δ 70
Defense
|
Great (3) | ||
| Zapdos
Zapdos
Counters
Grass
|
Home |
R
I
W
|
125
Δ 60
Sp.Att. |
85 Δ 40
Defense
|
Counters Grass
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Seed Bomb
|
Sap Sipper |
Boosts Attack when hit by a Grass-type move. | Seed Bomb
|
Good as Gold |
Gives immunity to status moves. | Cotton Spore
Sunny Day
|
Magic Bounce |
Reflects status- changing moves. | Cotton Spore
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fire
Fire
|
Counters Grass |
2 | Great | |||
Flying
Flying
|
Counters Grass |
2 | Great | |||
Poison
Poison
|
Counters Grass |
2 | Great | |||
Steel
Steel
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Ice
Ice
|
Counters Grass |
1 | Good | |||
Dark
Dark
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Bug
Bug
|
Counters Grass |
-1 | Bad | |||
Rock
Rock
|
-2 | Poor | ||||
Fighting
Fighting
|
-3 | Poor | ||||
Grass
Grass
|
-3 | Poor | ||||
Ground
Ground
|
-4 | Poor | ||||
Water
Water
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.