Tera Raid Sliggoo Counters

Tera Raid Sliggoo 4-star Grass guide with the best counters, builds, and strategies.

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Sliggoo
ViscargotColimucusヌメイル미끄네일黏美儿

Dragon

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Dragon Pulse
85
Water Pulse
60
Body Slam
85
Flail
0
Rain Dance
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Sap Sipper
Boosts Attack when hit by a Grass-type move. Yes
Hydration
Heals status problems if it is raining. Yes
Gooey

(Hidden Ability)
Contact with the Pokémon lowers the attacker's Speed stat. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 68 75 53 83 113 60

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Mimikyu (Busted) Mimikyu (Busted)
R
I
W
90
Δ 37
Attack
80
Δ 5
Defense
105
Δ 22
Sp.Def
Great (4)
Mimikyu Mimikyu
R
I
W
90
Δ 37
Attack
80
Δ 5
Defense
105
Δ 22
Sp.Def
Great (4)
Mimikyu (Totem Busted) Mimikyu (Totem Busted)
R
I
W
90
Δ 37
Attack
80
Δ 5
Defense
105
Δ 22
Sp.Def
Great (4)
Mimikyu (Totem Disguised) Mimikyu (Totem Disguised)
R
I
W
90
Δ 37
Attack
80
Δ 5
Defense
105
Δ 22
Sp.Def
Great (4)
Flutter Mane Flutter Mane
R
I
W
135
Δ 22
Sp.Att.
55
Δ -20
Defense
135
Δ 52
Sp.Def
Great (4)
Pecharunt Pecharunt Counters
Grass
DLC 2
R
I
W
88
Δ 35
Attack
160
Δ 85
Defense
88
Δ 5
Sp.Def
Counters

Grass
Great (3)
Magearna Magearna
Home
R
I
W
130
Δ 17
Sp.Att.
115
Δ 40
Defense
115
Δ 32
Sp.Def
Great (3)
Volcanion Volcanion Counters
Grass
Water Absorb
Home
R
I
W
130
Δ 17
Sp.Att.
120
Δ 45
Defense
90
Δ 7
Sp.Def
Counters

Grass
Great (3)
Enamorus (Therian) Enamorus (Therian) Counters
Grass
Home
R
I
W
135
Δ 22
Sp.Att.
110
Δ 35
Defense
100
Δ 17
Sp.Def
Counters

Grass
Great (3)
Lapras Lapras Counters
Grass
Water Absorb
DLC 2
R
I
W
85
Δ 32
Attack
80
Δ 5
Defense
95
Δ 12
Sp.Def
Counters

Grass
Great (3)
Fezandipiti Fezandipiti Counters
Grass
DLC 1
R
I
W
91
Δ 38
Attack
82
Δ 7
Defense
125
Δ 42
Sp.Def
Counters

Grass
Great (3)
Scizor Scizor Counters
Grass
R
I
W
130
Δ 77
Attack
100
Δ 25
Defense
80
Δ -3
Sp.Def
Counters

Grass
Great (3)
Corviknight Corviknight Counters
Grass
R
I
W
87
Δ 34
Attack
105
Δ 30
Defense
85
Δ 2
Sp.Def
Counters

Grass
Great (3)
Basculegion Basculegion
Home
R
I
W
112
Δ 59
Attack
65
Δ -10
Defense
75
Δ -8
Sp.Def
Great (3)
Forretress Forretress Counters
Grass
R
I
W
90
Δ 37
Attack
140
Δ 65
Defense
60
Δ -23
Sp.Def
Counters

Grass
Great (3)
Clodsire Clodsire Counters
Grass
Water Absorb
R
I
W
75
Δ 22
Attack
60
Δ -15
Defense
100
Δ 17
Sp.Def
Counters

Grass
Great (3)
Araquanid Araquanid Counters
Grass
Water Absorb
DLC 1
R
I
W
70
Δ 17
Attack
92
Δ 17
Defense
132
Δ 49
Sp.Def
Counters

Grass
Great (3)
Sandslash (Alola) Sandslash (Alola) Counters
Grass
DLC 2
R
I
W
100
Δ 47
Attack
120
Δ 45
Defense
65
Δ -18
Sp.Def
Counters

Grass
Great (3)
Empoleon Empoleon
DLC 1
R
I
W
111
Δ -2
Sp.Att.
88
Δ 13
Defense
101
Δ 18
Sp.Def
Great (3)
Revavroom Revavroom Counters
Grass
R
I
W
119
Δ 66
Attack
90
Δ 15
Defense
67
Δ -16
Sp.Def
Counters

Grass
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Good as Gold
Gives immunity to status moves.
Rain Dance

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fairy
Fairy
2 Great
Ghost
Ghost
2 Great
Steel
Steel
2 Great
Bug
Bug
Counters
Grass
1 Good
Flying
Flying
Counters
Grass
1 Good
Ice
Ice
Counters
Grass
1 Good
Poison
Poison
Counters
Grass
1 Good
Dark
Dark
0 Neutral
Fighting
Fighting
0 Neutral
Grass
Grass
0 Neutral
Normal
Normal
0 Neutral
Psychic
Psychic
0 Neutral
Water
Water
0 Neutral
Electric
Electric
-1 Bad
Dragon
Dragon
-2 Poor
Fire
Fire
Counters
Grass
-2 Poor
Rock
Rock
-2 Poor
Ground
Ground
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →