Tera Raid Slowking Counters

Tera Raid Slowking 5-star Ground guide with the best counters, builds, and strategies.

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Slowking
LaschokingRoigadaヤドキング야도킹呆呆王

Psychic
Water

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Psychic
90
Surf
90
Yawn
0
Water Pulse
60
Psychic Terrain
0
Calm Mind
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Regenerator

(Hidden Ability)
Restores a little HP when withdrawn from battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75 95 75 80 100 110 30

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Cacturne Cacturne Counters
Ground
Water Absorb
R
I
W
115
Δ 35
Attack
60
Δ -40
Sp.Def
Counters

Ground
Xcellent (5)
Brute Bonnet Brute Bonnet Counters
Ground
R
I
W
127
Δ 47
Attack
99
Δ -1
Sp.Def
Counters

Ground
Great (4)
Zarude Zarude Counters
Ground
Home
R
I
W
120
Δ 40
Attack
95
Δ -5
Sp.Def
Counters

Ground
Great (4)
Wo-Chien Wo-Chien Counters
Ground
R
I
W
85
Δ 5
Attack
135
Δ 35
Sp.Def
Counters

Ground
Great (4)
Greninja (Ash) Greninja (Ash) Counters
Ground
R
I
W
145
Δ 65
Attack
71
Δ -29
Sp.Def
Counters

Ground
Great (4)
Samurott (Hisui) Samurott (Hisui) Counters
Ground
Home
R
I
W
108
Δ 28
Attack
65
Δ -35
Sp.Def
Counters

Ground
Great (4)
Meowscarada Meowscarada Counters
Ground
R
I
W
110
Δ 30
Attack
70
Δ -30
Sp.Def
Counters

Ground
Great (4)
Shiftry Shiftry Counters
Ground
DLC 1
R
I
W
100
Δ 20
Attack
60
Δ -40
Sp.Def
Counters

Ground
Great (4)
Cacturne Cacturne Counters
Ground
R
I
W
115
Δ 35
Attack
60
Δ -40
Sp.Def
Counters

Ground
Great (4)
Greninja (Battle Bond) Greninja (Battle Bond) Counters
Ground
R
I
W
95
Δ 15
Attack
71
Δ -29
Sp.Def
Counters

Ground
Great (4)
Greninja Greninja Counters
Ground
R
I
W
95
Δ 15
Attack
71
Δ -29
Sp.Def
Counters

Ground
Great (4)
Crawdaunt Crawdaunt Counters
Ground
DLC 1
R
I
W
120
Δ 40
Attack
55
Δ -45
Sp.Def
Counters

Ground
Great (4)
Roaring Moon Roaring Moon
R
I
W
139
Δ 59
Attack
101
Δ 1
Sp.Def
Great (3)
Palkia Palkia Counters
Ground
Home
R
I
W
150
Δ 40
Sp.Att.
120
Δ 20
Sp.Def
Counters

Ground
Great (3)
Palkia (Origin) Palkia (Origin) Counters
Ground
Home
R
I
W
150
Δ 40
Sp.Att.
120
Δ 20
Sp.Def
Counters

Ground
Great (3)
Iron Leaves Iron Leaves Counters
Ground
R
I
W
130
Δ 50
Attack
108
Δ 8
Sp.Def
Counters

Ground
Great (3)
Lapras Lapras Counters
Ground
Water Absorb
DLC 2
R
I
W
85
Δ 5
Attack
95
Δ -5
Sp.Def
Counters

Ground
Great (3)
Vaporeon Vaporeon Counters
Ground
Water Absorb
R
I
W
110
Δ 0
Sp.Att.
95
Δ -5
Sp.Def
Counters

Ground
Great (3)
Ogerpon (Wellspring Mask) Ogerpon (Wellspring Mask) Counters
Ground
DLC 1
R
I
W
120
Δ 40
Attack
96
Δ -4
Sp.Def
Counters

Ground
Great (3)
Hydreigon Hydreigon
R
I
W
125
Δ 15
Sp.Att.
90
Δ -10
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Surf
Water Pulse
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Surf
Water Pulse
Water Absorb
Restores HP if hit by a Water-type move.
Surf
Water Pulse
Good as Gold
Gives immunity to status moves.
Yawn
Psychic Terrain
Magic Bounce
Reflects status- changing moves.
Yawn

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Grass
Grass
Counters
Ground
2 Great
Water
Water
Counters
Ground
2 Great
Dragon
Dragon
1 Good
Ice
Ice
Counters
Ground
1 Good
Psychic
Psychic
1 Good
Steel
Steel
1 Good
Bug
Bug
0 Neutral
Fairy
Fairy
0 Neutral
Flying
Flying
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Electric
Electric
-2 Poor
Fighting
Fighting
-3 Poor
Fire
Fire
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-4 Poor
Rock
Rock
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →