Tera Raid Slowpoke (Galar) Counters

Tera Raid Slowpoke (Galar) 3-star Fighting guide with the best counters, builds, and strategies.

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Slowpoke (Galar)
Flegmon (Galar)Ramoloss (Galar)ヤドン (Galar)야돈 (Galar)呆呆兽 (Galar)

Psychic

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Zen Headbutt
80
Water Pulse
60
Yawn
0
Headbutt
70
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Gluttony
Encourages the early use of a held Berry. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Regenerator

(Hidden Ability)
Restores a little HP when withdrawn from battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 90 65 65 40 40 15

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Calyrex (Shadow) Calyrex (Shadow) Counters
Fighting
Home
R
I
W
165
Δ 125
Sp.Att.
80
Δ 15
Defense
100
Δ 60
Sp.Def
Counters

Fighting
Great (4)
Hoopa Hoopa Counters
Fighting
Home
R
I
W
150
Δ 110
Sp.Att.
60
Δ -5
Defense
130
Δ 90
Sp.Def
Counters

Fighting
Great (4)
Iron Crown Iron Crown Counters
Fighting
DLC 2
R
I
W
122
Δ 82
Sp.Att.
100
Δ 35
Defense
108
Δ 68
Sp.Def
Counters

Fighting
Great (4)
Metagross Metagross Counters
Fighting
DLC 2
R
I
W
135
Δ 70
Attack
130
Δ 65
Defense
90
Δ 50
Sp.Def
Counters

Fighting
Great (4)
Bronzong Bronzong Counters
Fighting
R
I
W
79
Δ 39
Sp.Att.
116
Δ 51
Defense
116
Δ 76
Sp.Def
Counters

Fighting
Great (4)
Spiritomb Spiritomb
R
I
W
92
Δ 52
Sp.Att.
108
Δ 43
Defense
108
Δ 68
Sp.Def
Great (4)
Cacturne Cacturne
Water Absorb
R
I
W
115
Δ 75
Sp.Att.
60
Δ -5
Defense
60
Δ 20
Sp.Def
Great (4)
Metang Metang Counters
Fighting
DLC 2
R
I
W
75
Δ 10
Attack
100
Δ 35
Defense
80
Δ 40
Sp.Def
Counters

Fighting
Great (4)
Sableye Sableye
R
I
W
65
Δ 25
Sp.Att.
75
Δ 10
Defense
65
Δ 25
Sp.Def
Great (4)
Bronzor Bronzor Counters
Fighting
R
I
W
24
Δ -16
Sp.Att.
86
Δ 21
Defense
86
Δ 46
Sp.Def
Counters

Fighting
Great (4)
Beldum Beldum Counters
Fighting
DLC 2
R
I
W
55
Δ -10
Attack
80
Δ 15
Defense
60
Δ 20
Sp.Def
Counters

Fighting
Great (4)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 110
Sp.Att.
120
Δ 55
Defense
120
Δ 80
Sp.Def
Great (3)
Giratina Giratina
Home
R
I
W
100
Δ 60
Sp.Att.
120
Δ 55
Defense
120
Δ 80
Sp.Def
Great (3)
Dialga Dialga
Home
R
I
W
150
Δ 110
Sp.Att.
120
Δ 55
Defense
100
Δ 60
Sp.Def
Great (3)
Giratina (Origin) Giratina (Origin)
Home
R
I
W
120
Δ 80
Sp.Att.
100
Δ 35
Defense
100
Δ 60
Sp.Def
Great (3)
Hoopa (Unbound) Hoopa (Unbound) Counters
Fighting
Home
R
I
W
170
Δ 130
Sp.Att.
60
Δ -5
Defense
130
Δ 90
Sp.Def
Counters

Fighting
Great (3)
Magearna Magearna Counters
Fighting
Home
R
I
W
130
Δ 90
Sp.Att.
115
Δ 50
Defense
115
Δ 75
Sp.Def
Counters

Fighting
Great (3)
Kingambit Kingambit
R
I
W
135
Δ 70
Attack
120
Δ 55
Defense
85
Δ 45
Sp.Def
Great (3)
Wo-Chien Wo-Chien
R
I
W
95
Δ 55
Sp.Att.
100
Δ 35
Defense
135
Δ 95
Sp.Def
Great (3)
Brute Bonnet Brute Bonnet
R
I
W
127
Δ 62
Attack
99
Δ 34
Defense
99
Δ 59
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Good as Gold
Gives immunity to status moves.
Yawn
Magic Bounce
Reflects status- changing moves.
Yawn

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
2 Great
Psychic
Psychic
Counters
Fighting
2 Great
Steel
Steel
2 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Fairy
Fairy
Counters
Fighting
1 Good
Flying
Flying
Counters
Fighting
1 Good
Grass
Grass
1 Good
Water
Water
1 Good
Electric
Electric
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
-1 Bad
Fighting
Fighting
-3 Poor
Fire
Fire
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-3 Poor
Rock
Rock
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →