Tera Raid Slowpoke (Galar) Counters

Tera Raid Slowpoke (Galar) 3-star Water guide with the best counters, builds, and strategies.

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Slowpoke (Galar)
Flegmon (Galar)Ramoloss (Galar)ヤドン (Galar)야돈 (Galar)呆呆兽 (Galar)

Psychic

Water

Tera Raid Pokémon

Possible Attacks
Power Category
Zen Headbutt
80
Water Pulse
60
Yawn
0
Headbutt
70
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Gluttony
Encourages the early use of a held Berry. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Regenerator

(Hidden Ability)
Restores a little HP when withdrawn from battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 90 65 65 40 40 15

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Cacturne Cacturne Counters
Water
Water Absorb
R
I
W
115
Δ 75
Sp.Att.
60
Δ -5
Defense
60
Δ 20
Sp.Def
Counters

Water
Xcellent (5)
Wo-Chien Wo-Chien Counters
Water
R
I
W
95
Δ 55
Sp.Att.
100
Δ 35
Defense
135
Δ 95
Sp.Def
Counters

Water
Great (4)
Brute Bonnet Brute Bonnet Counters
Water
R
I
W
127
Δ 62
Attack
99
Δ 34
Defense
99
Δ 59
Sp.Def
Counters

Water
Great (4)
Zarude Zarude Counters
Water
Home
R
I
W
120
Δ 55
Attack
105
Δ 40
Defense
95
Δ 55
Sp.Def
Counters

Water
Great (4)
Sinistcha Sinistcha Counters
Water
DLC 1
R
I
W
121
Δ 81
Sp.Att.
106
Δ 41
Defense
80
Δ 40
Sp.Def
Counters

Water
Great (4)
Spiritomb Spiritomb
R
I
W
92
Δ 52
Sp.Att.
108
Δ 43
Defense
108
Δ 68
Sp.Def
Great (4)
Decidueye Decidueye Counters
Water
R
I
W
100
Δ 60
Sp.Att.
75
Δ 10
Defense
100
Δ 60
Sp.Def
Counters

Water
Great (4)
Trevenant Trevenant Counters
Water
DLC 1
R
I
W
110
Δ 45
Attack
76
Δ 11
Defense
82
Δ 42
Sp.Def
Counters

Water
Great (4)
Cacturne Cacturne Counters
Water
R
I
W
115
Δ 75
Sp.Att.
60
Δ -5
Defense
60
Δ 20
Sp.Def
Counters

Water
Great (4)
Meowscarada Meowscarada Counters
Water
R
I
W
110
Δ 45
Attack
70
Δ 5
Defense
70
Δ 30
Sp.Def
Counters

Water
Great (4)
Shiftry Shiftry Counters
Water
DLC 1
R
I
W
90
Δ 50
Sp.Att.
60
Δ -5
Defense
60
Δ 20
Sp.Def
Counters

Water
Great (4)
Brambleghast Brambleghast Counters
Water
R
I
W
115
Δ 50
Attack
70
Δ 5
Defense
70
Δ 30
Sp.Def
Counters

Water
Great (4)
Sableye Sableye
R
I
W
65
Δ 25
Sp.Att.
75
Δ 10
Defense
65
Δ 25
Sp.Def
Great (4)
Poltchageist Poltchageist Counters
Water
DLC 1
R
I
W
74
Δ 34
Sp.Att.
45
Δ -20
Defense
54
Δ 14
Sp.Def
Counters

Water
Great (4)
Nuzleaf Nuzleaf Counters
Water
DLC 1
R
I
W
60
Δ 20
Sp.Att.
40
Δ -25
Defense
40
Δ 0
Sp.Def
Counters

Water
Great (4)
Phantump Phantump Counters
Water
DLC 1
R
I
W
70
Δ 5
Attack
48
Δ -17
Defense
60
Δ 20
Sp.Def
Counters

Water
Great (4)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 110
Sp.Att.
120
Δ 55
Defense
120
Δ 80
Sp.Def
Great (3)
Giratina Giratina
Home
R
I
W
100
Δ 60
Sp.Att.
120
Δ 55
Defense
120
Δ 80
Sp.Def
Great (3)
Dialga Dialga
Home
R
I
W
150
Δ 110
Sp.Att.
120
Δ 55
Defense
100
Δ 60
Sp.Def
Great (3)
Giratina (Origin) Giratina (Origin)
Home
R
I
W
120
Δ 80
Sp.Att.
100
Δ 35
Defense
100
Δ 60
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Good as Gold
Gives immunity to status moves.
Yawn
Magic Bounce
Reflects status- changing moves.
Yawn

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Ghost
Ghost
2 Great
Grass
Grass
Counters
Water
2 Great
Dragon
Dragon
1 Good
Electric
Electric
Counters
Water
1 Good
Psychic
Psychic
1 Good
Steel
Steel
1 Good
Bug
Bug
0 Neutral
Fairy
Fairy
0 Neutral
Flying
Flying
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Ice
Ice
-1 Bad
Rock
Rock
-2 Poor
Fighting
Fighting
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-3 Poor
Fire
Fire
-4 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →