Tera Raid Spoink Counters
Tera Raid Spoink 2-star Fire guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Spoink
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Psybeam
|
65 | ||||||||||||||||||||||
Confuse Ray
|
0 | ||||||||||||||||||||||
Trailblaze
|
50 | ||||||||||||||||||||||
Confusion
|
50 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 70
Sp.Att. |
120 Δ 95
Defense
|
120 Δ 50
Sp.Def
|
Great (3) | ||
| Kingambit Kingambit |
R
I
W
|
135
Δ 100
Attack |
120 Δ 95
Defense
|
85 Δ 15
Sp.Def
|
Great (3) | |||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 70
Sp.Att. |
120 Δ 95
Defense
|
100 Δ 30
Sp.Def
|
Great (3) | ||
| Brute Bonnet Brute Bonnet |
R
I
W
|
127
Δ 92
Attack |
99 Δ 74
Defense
|
99 Δ 29
Sp.Def
|
Great (3) | |||
| Metagross Metagross | DLC 2 |
R
I
W
|
135
Δ 100
Attack |
130 Δ 105
Defense
|
90 Δ 20
Sp.Def
|
Great (3) | ||
| Zarude Zarude | Home |
R
I
W
|
120
Δ 85
Attack |
105 Δ 80
Defense
|
95 Δ 25
Sp.Def
|
Great (3) | ||
| Roaring Moon Roaring Moon |
R
I
W
|
139
Δ 104
Attack |
71 Δ 46
Defense
|
101 Δ 31
Sp.Def
|
Great (3) | |||
| Wo-Chien Wo-Chien |
R
I
W
|
85
Δ 50
Attack |
100 Δ 75
Defense
|
135 Δ 65
Sp.Def
|
Great (3) | |||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 50
Sp.Att. |
106 Δ 81
Defense
|
106 Δ 36
Sp.Def
|
Great (3) | ||
| Moltres (Galar) Moltres (Galar) | Home |
R
I
W
|
85
Δ 50
Attack |
90 Δ 65
Defense
|
125 Δ 55
Sp.Def
|
Great (3) | ||
| Incineroar Incineroar | DLC 2 |
R
I
W
|
115
Δ 80
Attack |
90 Δ 65
Defense
|
90 Δ 20
Sp.Def
|
Great (3) | ||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 45
Sp.Att. |
130 Δ 105
Defense
|
65 Δ -5
Sp.Def
|
Great (3) | ||
| Bronzong Bronzong |
R
I
W
|
89
Δ 54
Attack |
116 Δ 91
Defense
|
116 Δ 46
Sp.Def
|
Great (3) | |||
| Muk (Alola) Muk (Alola) | DLC 1 |
R
I
W
|
105
Δ 70
Attack |
75 Δ 50
Defense
|
100 Δ 30
Sp.Def
|
Great (3) | ||
| Muk (Alola) Muk (Alola) | Home |
R
I
W
|
105
Δ 70
Attack |
75 Δ 50
Defense
|
100 Δ 30
Sp.Def
|
Great (3) | ||
| Scizor Scizor |
R
I
W
|
130
Δ 95
Attack |
100 Δ 75
Defense
|
80 Δ 10
Sp.Def
|
Great (3) | |||
| Hydreigon Hydreigon |
R
I
W
|
125
Δ 45
Sp.Att. |
90 Δ 65
Defense
|
90 Δ 20
Sp.Def
|
Great (3) | |||
| Corviknight Corviknight |
R
I
W
|
87
Δ 52
Attack |
105 Δ 80
Defense
|
85 Δ 15
Sp.Def
|
Great (3) | |||
| Mandibuzz Mandibuzz | DLC 1 |
R
I
W
|
65
Δ 30
Attack |
105 Δ 80
Defense
|
95 Δ 25
Sp.Def
|
Great (3) | ||
| Iron Crown Iron Crown | DLC 2 |
R
I
W
|
122
Δ 42
Sp.Att. |
100 Δ 75
Defense
|
108 Δ 38
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Confuse Ray
|
Magic Bounce |
Reflects status- changing moves. | Confuse Ray
|
Oblivious |
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Confuse Ray
|
Own Tempo |
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Confuse Ray
|
Sap Sipper |
Boosts Attack when hit by a Grass-type move. | Trailblaze
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Flying
Flying
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Grass
Grass
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Fairy
Fairy
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Ground
Ground
|
Counters Fire |
-2 | Poor | |||
Poison
Poison
|
-2 | Poor | ||||
Rock
Rock
|
Counters Fire |
-2 | Poor | |||
Water
Water
|
Counters Fire |
-2 | Poor | |||
Fighting
Fighting
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.