Tera Raid Spoink Counters

Tera Raid Spoink 2-star Ground guide with the best counters, builds, and strategies.

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Spoink
バネブー피그점프跳跳猪

Psychic

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Psybeam
65
Confuse Ray
0
Trailblaze
50
Confusion
50
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Thick Fat
Ups resistance to Fire- and Ice-type moves. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Gluttony

(Hidden Ability)
Encourages the early use of a held Berry. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
20 60 25 35 70 80 60

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Brute Bonnet Brute Bonnet Counters
Ground
R
I
W
127
Δ 92
Attack
99
Δ 74
Defense
99
Δ 29
Sp.Def
Counters

Ground
Great (4)
Zarude Zarude Counters
Ground
Home
R
I
W
120
Δ 85
Attack
105
Δ 80
Defense
95
Δ 25
Sp.Def
Counters

Ground
Great (4)
Wo-Chien Wo-Chien Counters
Ground
R
I
W
85
Δ 50
Attack
100
Δ 75
Defense
135
Δ 65
Sp.Def
Counters

Ground
Great (4)
Meowscarada Meowscarada Counters
Ground
R
I
W
110
Δ 75
Attack
70
Δ 45
Defense
70
Δ 0
Sp.Def
Counters

Ground
Great (4)
Shiftry Shiftry Counters
Ground
DLC 1
R
I
W
100
Δ 65
Attack
60
Δ 35
Defense
60
Δ -10
Sp.Def
Counters

Ground
Great (4)
Cacturne Cacturne Counters
Ground
R
I
W
115
Δ 80
Attack
60
Δ 35
Defense
60
Δ -10
Sp.Def
Counters

Ground
Great (4)
Nuzleaf Nuzleaf Counters
Ground
DLC 1
R
I
W
70
Δ 35
Attack
40
Δ 15
Defense
40
Δ -30
Sp.Def
Counters

Ground
Great (4)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 70
Sp.Att.
120
Δ 95
Defense
120
Δ 50
Sp.Def
Great (3)
Kingambit Kingambit
R
I
W
135
Δ 100
Attack
120
Δ 95
Defense
85
Δ 15
Sp.Def
Great (3)
Dialga Dialga
Home
R
I
W
150
Δ 70
Sp.Att.
120
Δ 95
Defense
100
Δ 30
Sp.Def
Great (3)
Metagross Metagross
DLC 2
R
I
W
135
Δ 100
Attack
130
Δ 105
Defense
90
Δ 20
Sp.Def
Great (3)
Roaring Moon Roaring Moon
R
I
W
139
Δ 104
Attack
71
Δ 46
Defense
101
Δ 31
Sp.Def
Great (3)
Iron Leaves Iron Leaves Counters
Ground
R
I
W
130
Δ 95
Attack
88
Δ 63
Defense
108
Δ 38
Sp.Def
Counters

Ground
Great (3)
Heatran Heatran
Home
R
I
W
130
Δ 50
Sp.Att.
106
Δ 81
Defense
106
Δ 36
Sp.Def
Great (3)
Moltres (Galar) Moltres (Galar)
Home
R
I
W
85
Δ 50
Attack
90
Δ 65
Defense
125
Δ 55
Sp.Def
Great (3)
Incineroar Incineroar
DLC 2
R
I
W
115
Δ 80
Attack
90
Δ 65
Defense
90
Δ 20
Sp.Def
Great (3)
Archaludon Archaludon
DLC 2
R
I
W
125
Δ 45
Sp.Att.
130
Δ 105
Defense
65
Δ -5
Sp.Def
Great (3)
Bronzong Bronzong
R
I
W
89
Δ 54
Attack
116
Δ 91
Defense
116
Δ 46
Sp.Def
Great (3)
Muk (Alola) Muk (Alola)
DLC 1
R
I
W
105
Δ 70
Attack
75
Δ 50
Defense
100
Δ 30
Sp.Def
Great (3)
Muk (Alola) Muk (Alola)
Home
R
I
W
105
Δ 70
Attack
75
Δ 50
Defense
100
Δ 30
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Confuse Ray
Magic Bounce
Reflects status- changing moves.
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Trailblaze

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
2 Great
Grass
Grass
Counters
Ground
2 Great
Steel
Steel
2 Great
Bug
Bug
1 Good
Dragon
Dragon
1 Good
Fire
Fire
1 Good
Flying
Flying
1 Good
Ice
Ice
Counters
Ground
1 Good
Psychic
Psychic
1 Good
Fairy
Fairy
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Electric
Electric
-2 Poor
Water
Water
Counters
Ground
-2 Poor
Fighting
Fighting
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-3 Poor
Rock
Rock
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →