Tera Raid Starly Counters
Tera Raid Starly 1-star Grass guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Starly
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial Ace
|
60 | ||||||||||||||||||||||
Quick Attack
|
40 | ||||||||||||||||||||||
Double Team
|
0 | ||||||||||||||||||||||
Growl
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Bastiodon
Bastiodon
Soundproof
|
DLC 2 |
R
I
W
|
52
Δ 22
Attack |
168 Δ 113
Defense
|
Xcellent (5) | ||
| Shieldon
Shieldon
Soundproof
|
DLC 2 |
R
I
W
|
42
Δ 12
Attack |
118 Δ 63
Defense
|
Xcellent (5) | ||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
52
Δ 22
Attack |
168 Δ 113
Defense
|
Great (4) | ||
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ 45
Sp.Att. |
145 Δ 90
Defense
|
Great (4) | ||
| Shieldon Shieldon | DLC 2 |
R
I
W
|
42
Δ 12
Attack |
118 Δ 63
Defense
|
Great (4) | ||
| Avalugg (Hisui)
Avalugg (Hisui)
Counters
Grass
|
Home |
R
I
W
|
127
Δ 97
Attack |
184 Δ 129
Defense
|
Counters Grass
|
Great (3) | |
| Iron Thorns Iron Thorns |
R
I
W
|
134
Δ 104
Attack |
110 Δ 55
Defense
|
Great (3) | |||
| Pecharunt
Pecharunt
Counters
Grass
|
DLC 2 |
R
I
W
|
88
Δ 58
Attack |
160 Δ 105
Defense
|
Counters Grass
|
Great (3) | |
| Golem (Alola) Golem (Alola) |
R
I
W
|
120
Δ 90
Attack |
130 Δ 75
Defense
|
Great (3) | |||
| Heatran
Heatran
Counters
Grass
|
Home |
R
I
W
|
130
Δ 100
Sp.Att. |
106 Δ 51
Defense
|
Counters Grass
|
Great (3) | |
| Magnezone Magnezone |
R
I
W
|
130
Δ 100
Sp.Att. |
115 Δ 60
Defense
|
Great (3) | |||
| Gholdengo Gholdengo |
R
I
W
|
133
Δ 103
Sp.Att. |
95 Δ 40
Defense
|
Great (3) | |||
| Skeledirge
Skeledirge
Counters
Grass
|
R
I
W
|
110
Δ 80
Sp.Att. |
100 Δ 45
Defense
|
Counters Grass
|
Great (3) | ||
| Coalossal
Coalossal
Counters
Grass
|
R
I
W
|
80
Δ 50
Attack |
120 Δ 65
Defense
|
Counters Grass
|
Great (3) | ||
| Glimmora
Glimmora
Counters
Grass
|
R
I
W
|
130
Δ 100
Sp.Att. |
90 Δ 35
Defense
|
Counters Grass
|
Great (3) | ||
| Sandslash (Alola)
Sandslash (Alola)
Counters
Grass
|
DLC 2 |
R
I
W
|
100
Δ 70
Attack |
120 Δ 65
Defense
|
Counters Grass
|
Great (3) | |
| Chandelure
Chandelure
Counters
Grass
|
DLC 1 |
R
I
W
|
145
Δ 115
Sp.Att. |
90 Δ 35
Defense
|
Counters Grass
|
Great (3) | |
| Corviknight
Corviknight
Counters
Grass
|
R
I
W
|
87
Δ 57
Attack |
105 Δ 50
Defense
|
Counters Grass
|
Great (3) | ||
| Arcanine (Hisui)
Arcanine (Hisui)
Counters
Grass
|
Home |
R
I
W
|
115
Δ 85
Attack |
80 Δ 25
Defense
|
Counters Grass
|
Great (3) | |
| Revavroom
Revavroom
Counters
Grass
|
R
I
W
|
119
Δ 89
Attack |
90 Δ 35
Defense
|
Counters Grass
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Quick Attack
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Quick Attack
|
Good as Gold |
Gives immunity to status moves. | Growl
|
Magic Bounce |
Reflects status- changing moves. | Growl
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Growl
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ghost
Ghost
|
2 | Great | ||||
Rock
Rock
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Fire
Fire
|
Counters Grass |
1 | Good | |||
Flying
Flying
|
Counters Grass |
1 | Good | |||
Ice
Ice
|
Counters Grass |
1 | Good | |||
Poison
Poison
|
Counters Grass |
1 | Good | |||
Dark
Dark
|
0 | Neutral | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Ground
Ground
|
-1 | Bad | ||||
Water
Water
|
-1 | Bad | ||||
Bug
Bug
|
Counters Grass |
-2 | Poor | |||
Fighting
Fighting
|
-3 | Poor | ||||
Grass
Grass
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.