Tera Raid Tadbulb Counters
Tera Raid Tadbulb 1-star Bug guide with the best counters, builds, and strategies.
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Tadbulb
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thunder Shock
|
40 | ||||||||||||||||||||||
Water Gun
|
40 | ||||||||||||||||||||||
Charge
|
0 | ||||||||||||||||||||||
Mud Shot
|
55 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Hydrapple Hydrapple | DLC 2 |
R
I
W
|
120
Δ 85
Sp.Att. |
80 Δ 21
Sp.Def
|
Xcellent (5) | ||
| Thundurus (Therian)
Thundurus (Therian)
Counters
Bug
Volt Absorb
|
Home |
R
I
W
|
145
Δ 110
Sp.Att. |
80 Δ 21
Sp.Def
|
Counters Bug
|
Xcellent (5) | |
| Exeggutor (Alola) Exeggutor (Alola) | DLC 2 |
R
I
W
|
125
Δ 90
Sp.Att. |
75 Δ 16
Sp.Def
|
Xcellent (5) | ||
| Appletun Appletun |
R
I
W
|
100
Δ 65
Sp.Att. |
80 Δ 21
Sp.Def
|
Xcellent (5) | |||
| Rotom (Mow)
Rotom (Mow)
Levitate
|
R
I
W
|
105
Δ 70
Sp.Att. |
107 Δ 48
Sp.Def
|
Xcellent (5) | |||
| Dipplin Dipplin | DLC 1 |
R
I
W
|
95
Δ 60
Sp.Att. |
80 Δ 21
Sp.Def
|
Xcellent (5) | ||
| Kilowattrel
Kilowattrel
Counters
Bug
Volt Absorb
|
R
I
W
|
105
Δ 70
Sp.Att. |
60 Δ 1
Sp.Def
|
Counters Bug
|
Xcellent (5) | ||
| Flapple Flapple |
R
I
W
|
110
Δ 69
Attack |
60 Δ 1
Sp.Def
|
Xcellent (5) | |||
| Wattrel
Wattrel
Counters
Bug
Volt Absorb
|
R
I
W
|
55
Δ 20
Sp.Att. |
40 Δ -19
Sp.Def
|
Counters Bug
|
Xcellent (5) | ||
| Applin Applin |
R
I
W
|
40
Δ 5
Sp.Att. |
40 Δ -19
Sp.Def
|
Xcellent (5) | |||
| Giratina (Origin)
Giratina (Origin)
Levitate
|
Home |
R
I
W
|
120
Δ 85
Sp.Att. |
100 Δ 41
Sp.Def
|
Great (4) | ||
| Rayquaza
Rayquaza
Counters
Bug
|
Home |
R
I
W
|
150
Δ 115
Sp.Att. |
90 Δ 31
Sp.Def
|
Counters Bug
|
Great (4) | |
| Dragonite
Dragonite
Counters
Bug
|
R
I
W
|
134
Δ 93
Attack |
100 Δ 41
Sp.Def
|
Counters Bug
|
Great (4) | ||
| Hydreigon
Hydreigon
Levitate
|
R
I
W
|
125
Δ 90
Sp.Att. |
90 Δ 31
Sp.Def
|
Great (4) | |||
| Salamence
Salamence
Counters
Bug
|
R
I
W
|
135
Δ 94
Attack |
80 Δ 21
Sp.Def
|
Counters Bug
|
Great (4) | ||
| Gastrodon
Gastrodon
Storm Drain
|
R
I
W
|
92
Δ 57
Sp.Att. |
82 Δ 23
Sp.Def
|
Great (4) | |||
| Noivern
Noivern
Counters
Bug
|
R
I
W
|
97
Δ 62
Sp.Att. |
80 Δ 21
Sp.Def
|
Counters Bug
|
Great (4) | ||
| Tropius
Tropius
Counters
Bug
|
R
I
W
|
72
Δ 37
Sp.Att. |
87 Δ 28
Sp.Def
|
Counters Bug
|
Great (4) | ||
| Flygon
Flygon
Levitate
|
DLC 2 |
R
I
W
|
100
Δ 59
Attack |
80 Δ 21
Sp.Def
|
Great (4) | ||
| Leavanny Leavanny | DLC 1 |
R
I
W
|
103
Δ 62
Attack |
80 Δ 21
Sp.Def
|
Great (4) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunder Shock
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunder Shock
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunder Shock
|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Gun
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Gun
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Gun
|
Earth Eater |
Restores HP when hit by a Ground-type move. | Mud Shot
|
Levitate |
Gives immunity to Ground type moves. | Mud Shot
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
2 | Great | ||||
Grass
Grass
|
2 | Great | ||||
Bug
Bug
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Flying
Flying
|
Counters Bug |
0 | Neutral | |||
Ghost
Ghost
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Fighting
Fighting
|
-1 | Bad | ||||
Electric
Electric
|
-2 | Poor | ||||
Ground
Ground
|
-2 | Poor | ||||
Water
Water
|
-2 | Poor | ||||
Poison
Poison
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor | ||||
Fire
Fire
|
Counters Bug |
-5 | Poor | |||
Rock
Rock
|
Counters Bug |
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.