Tera Raid Tandemaus Counters

Tera Raid Tandemaus Fire guide with the best counters, builds, and strategies.

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Tandemaus
ZwiepsCompagnolワッカネズミ두리쥐

Normal

Fire

Tera Raid Pokémon

Possible Attacks
Power Category
Echoed Voice
40
Double Hit
35
Baby-Doll Eyes
0
Play Rough
90
Pound
40
Super Fang
0
Bullet Seed
25
Charm
0
Hyper Voice
90
Population Bomb
20
Encore
0
Agility
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Run Away
Enables a sure getaway from wild Pokémon. Yes
Pickup
The Pokémon may pick up items. Yes
Own Tempo

(Hidden Ability)
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12,20,35,45,75 50 50 45 40 45 75

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Bastiodon Bastiodon Counters
Fire
Soundproof
DLC 2
R
I
W
52
Δ 7
Attack
168
Δ 118
Defense
138
Δ 98
Sp.Def
Counters

Fire
Xcellent (6)
Shieldon Shieldon Counters
Fire
Soundproof
DLC 2
R
I
W
42
Δ -3
Attack
118
Δ 68
Defense
88
Δ 48
Sp.Def
Counters

Fire
Xcellent (6)
Heatran Heatran
Home
R
I
W
130
Δ 85
Sp.Att.
106
Δ 56
Defense
106
Δ 66
Sp.Def
Xcellent (5)
Revavroom Revavroom
R
I
W
119
Δ 74
Attack
90
Δ 40
Defense
67
Δ 27
Sp.Def
Xcellent (5)
Varoom Varoom
R
I
W
70
Δ 25
Attack
63
Δ 13
Defense
45
Δ 5
Sp.Def
Xcellent (5)
Probopass Probopass Counters
Fire
DLC 1
R
I
W
75
Δ 30
Sp.Att.
145
Δ 95
Defense
150
Δ 110
Sp.Def
Counters

Fire
Great (4)
Pecharunt Pecharunt
DLC 2
R
I
W
88
Δ 43
Attack
160
Δ 110
Defense
88
Δ 48
Sp.Def
Great (4)
Bastiodon Bastiodon Counters
Fire
DLC 2
R
I
W
52
Δ 7
Attack
168
Δ 118
Defense
138
Δ 98
Sp.Def
Counters

Fire
Great (4)
Gholdengo Gholdengo
R
I
W
133
Δ 88
Sp.Att.
95
Δ 45
Defense
91
Δ 51
Sp.Def
Great (4)
Iron Moth Iron Moth
R
I
W
140
Δ 95
Sp.Att.
60
Δ 10
Defense
110
Δ 70
Sp.Def
Great (4)
Skeledirge Skeledirge
R
I
W
110
Δ 65
Sp.Att.
100
Δ 50
Defense
75
Δ 35
Sp.Def
Great (4)
Chandelure Chandelure
DLC 1
R
I
W
145
Δ 100
Sp.Att.
90
Δ 40
Defense
90
Δ 50
Sp.Def
Great (4)
Scizor Scizor
R
I
W
130
Δ 85
Attack
100
Δ 50
Defense
80
Δ 40
Sp.Def
Great (4)
Ceruledge Ceruledge
R
I
W
125
Δ 80
Attack
80
Δ 30
Defense
100
Δ 60
Sp.Def
Great (4)
Corviknight Corviknight
R
I
W
87
Δ 42
Attack
105
Δ 55
Defense
85
Δ 45
Sp.Def
Great (4)
Forretress Forretress
R
I
W
90
Δ 45
Attack
140
Δ 90
Defense
60
Δ 20
Sp.Def
Great (4)
Typhlosion (Hisui) Typhlosion (Hisui)
Home
R
I
W
119
Δ 74
Sp.Att.
78
Δ 28
Defense
85
Δ 45
Sp.Def
Great (4)
Skarmory Skarmory
DLC 2
R
I
W
80
Δ 35
Attack
140
Δ 90
Defense
70
Δ 30
Sp.Def
Great (4)
Gengar Gengar
R
I
W
130
Δ 85
Sp.Att.
60
Δ 10
Defense
75
Δ 35
Sp.Def
Great (4)
Salazzle (Totem) Salazzle (Totem)
R
I
W
111
Δ 66
Sp.Att.
60
Δ 10
Defense
60
Δ 20
Sp.Def
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Echoed Voice
Hyper Voice
Good as Gold
Gives immunity to status moves.
Baby-Doll Eyes
Charm
Encore
Magic Bounce
Reflects status- changing moves.
Baby-Doll Eyes
Charm
Encore
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Baby-Doll Eyes
Bulletproof
Protects the Pokémon from ball and bomb moves.
Bullet Seed
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Bullet Seed

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
2 Great
Poison
Poison
2 Great
Steel
Steel
2 Great
Fire
Fire
1 Good
Flying
Flying
1 Good
Bug
Bug
0 Neutral
Electric
Electric
0 Neutral
Grass
Grass
0 Neutral
Normal
Normal
0 Neutral
Psychic
Psychic
0 Neutral
Fairy
Fairy
-1 Bad
Ice
Ice
-1 Bad
Rock
Rock
Counters
Fire
-1 Bad
Dragon
Dragon
-2 Poor
Ground
Ground
Counters
Fire
-2 Poor
Water
Water
Counters
Fire
-2 Poor
Dark
Dark
-3 Poor
Fighting
Fighting
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →