Tera Raid Teddiursa Counters
Tera Raid Teddiursa 2-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Teddiursa
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Covet
|
60 | ||||||||||||||||||||||
Payback
|
50 | ||||||||||||||||||||||
Baby-Doll Eyes
|
0 | ||||||||||||||||||||||
Metal Claw
|
50 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Magnezone
Magnezone
Counters
Flying
|
R
I
W
|
130
Δ 80
Sp.Att. |
115 Δ 35
Defense
|
Counters Flying
|
Great (4) | ||
| Magneton
Magneton
Counters
Flying
|
R
I
W
|
120
Δ 70
Sp.Att. |
95 Δ 15
Defense
|
Counters Flying
|
Great (4) | ||
| Magnemite
Magnemite
Counters
Flying
|
R
I
W
|
95
Δ 45
Sp.Att. |
70 Δ -10
Defense
|
Counters Flying
|
Great (4) | ||
| Iron Hands
Iron Hands
Counters
Flying
|
R
I
W
|
140
Δ 90
Attack |
108 Δ 28
Defense
|
Counters Flying
|
Great (3) | ||
| Kingambit Kingambit |
R
I
W
|
135
Δ 85
Attack |
120 Δ 40
Defense
|
Great (3) | |||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 80
Sp.Att. |
106 Δ 26
Defense
|
Great (3) | ||
| Bisharp Bisharp |
R
I
W
|
125
Δ 75
Attack |
100 Δ 20
Defense
|
Great (3) | |||
| Empoleon Empoleon | DLC 1 |
R
I
W
|
111
Δ 61
Sp.Att. |
88 Δ 8
Defense
|
Great (3) | ||
| Bastiodon
Bastiodon
Counters
Flying
|
DLC 2 |
R
I
W
|
52
Δ 2
Attack |
168 Δ 88
Defense
|
Counters Flying
|
Great (3) | |
| Probopass
Probopass
Counters
Flying
|
DLC 1 |
R
I
W
|
75
Δ 25
Sp.Att. |
145 Δ 65
Defense
|
Counters Flying
|
Great (3) | |
| Rotom (Heat)
Rotom (Heat)
Counters
Flying
|
R
I
W
|
105
Δ 55
Sp.Att. |
107 Δ 27
Defense
|
Counters Flying
|
Great (3) | ||
| Rotom (Wash)
Rotom (Wash)
Counters
Flying
|
R
I
W
|
105
Δ 55
Sp.Att. |
107 Δ 27
Defense
|
Counters Flying
|
Great (3) | ||
| Lanturn
Lanturn
Counters
Flying
|
DLC 1 |
R
I
W
|
76
Δ 26
Sp.Att. |
58 Δ -22
Defense
|
Counters Flying
|
Great (3) | |
| Lucario Lucario |
R
I
W
|
115
Δ 65
Sp.Att. |
70 Δ -10
Defense
|
Great (3) | |||
| Pawmot
Pawmot
Counters
Flying
|
R
I
W
|
115
Δ 65
Attack |
70 Δ -10
Defense
|
Counters Flying
|
Great (3) | ||
| Morpeko
Morpeko
Counters
Flying
|
DLC 1 |
R
I
W
|
95
Δ 45
Attack |
58 Δ -22
Defense
|
Counters Flying
|
Great (3) | |
| Pawniard Pawniard |
R
I
W
|
85
Δ 35
Attack |
70 Δ -10
Defense
|
Great (3) | |||
| Shieldon
Shieldon
Counters
Flying
|
DLC 2 |
R
I
W
|
42
Δ -8
Attack |
118 Δ 38
Defense
|
Counters Flying
|
Great (3) | |
| Pawmo
Pawmo
Counters
Flying
|
R
I
W
|
75
Δ 25
Attack |
40 Δ -40
Defense
|
Counters Flying
|
Great (3) | ||
| Chinchou
Chinchou
Counters
Flying
|
DLC 1 |
R
I
W
|
56
Δ 6
Sp.Att. |
38 Δ -42
Defense
|
Counters Flying
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Baby-Doll Eyes
|
Magic Bounce |
Reflects status- changing moves. | Baby-Doll Eyes
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Baby-Doll Eyes
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
Counters Flying |
2 | Great | |||
Steel
Steel
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Fire
Fire
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Rock
Rock
|
Counters Flying |
-1 | Bad | |||
Fairy
Fairy
|
-2 | Poor | ||||
Ground
Ground
|
-2 | Poor | ||||
Ice
Ice
|
Counters Flying |
-2 | Poor | |||
Psychic
Psychic
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.