Tera Raid Tinkaton Counters

Tera Raid Tinkaton Ice guide with the best counters, builds, and strategies.

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Tinkaton
GranforgitaForgelinaデカヌチャン두드리짱

Fairy
Steel

Ice

Tera Raid Pokémon

Possible Attacks
Power Category
Gigaton Hammer
160
Play Rough
90
Brutal Swing
60
Rock Smash
40
Misty Terrain
0
Thunder Wave
0
Charm
0
Knock Off
65
Sweet Kiss
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Mold Breaker
Moves can be used regardless of Abilities. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Pickpocket

(Hidden Ability)
Steals an item when hit by another Pokémon. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75,90 85 75 77 70 105 94

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Salazzle (Totem) Salazzle (Totem) Counters
Ice
Oblivious
R
I
W
111
Δ 6
Sp.Att.
60
Δ -15
Defense
Counters

Ice
Xcellent (6)
Salazzle Salazzle Counters
Ice
Oblivious
R
I
W
111
Δ 6
Sp.Att.
60
Δ -15
Defense
Counters

Ice
Xcellent (6)
Iron Moth Iron Moth Counters
Ice
R
I
W
140
Δ 35
Sp.Att.
60
Δ -15
Defense
Counters

Ice
Xcellent (5)
Salazzle (Totem) Salazzle (Totem) Counters
Ice
R
I
W
111
Δ 6
Sp.Att.
60
Δ -15
Defense
Counters

Ice
Xcellent (5)
Salazzle Salazzle Counters
Ice
R
I
W
111
Δ 6
Sp.Att.
60
Δ -15
Defense
Counters

Ice
Xcellent (5)
Volcanion Volcanion Counters
Ice
Home
R
I
W
130
Δ 25
Sp.Att.
120
Δ 45
Defense
Counters

Ice
Great (4)
Revavroom Revavroom Counters
Ice
R
I
W
119
Δ 42
Attack
90
Δ 15
Defense
Counters

Ice
Great (4)
Moltres Moltres Counters
Ice
Home
R
I
W
125
Δ 20
Sp.Att.
90
Δ 15
Defense
Counters

Ice
Great (4)
Volcarona Volcarona Counters
Ice
R
I
W
135
Δ 30
Sp.Att.
65
Δ -10
Defense
Counters

Ice
Great (4)
Charizard Charizard Counters
Ice
R
I
W
109
Δ 4
Sp.Att.
78
Δ 3
Defense
Counters

Ice
Great (4)
Tinkaton Tinkaton Counters
Ice
Own Tempo
R
I
W
75
Δ -2
Attack
77
Δ 2
Defense
Counters

Ice
Great (4)
Rotom (Heat) Rotom (Heat) Counters
Ice
R
I
W
105
Δ 0
Sp.Att.
107
Δ 32
Defense
Counters

Ice
Great (4)
Talonflame Talonflame Counters
Ice
R
I
W
81
Δ 4
Attack
71
Δ -4
Defense
Counters

Ice
Great (4)
Oricorio Oricorio Counters
Ice
R
I
W
98
Δ -7
Sp.Att.
70
Δ -5
Defense
Counters

Ice
Great (4)
Larvesta Larvesta Counters
Ice
R
I
W
85
Δ 8
Attack
55
Δ -20
Defense
Counters

Ice
Great (4)
Fletchinder Fletchinder Counters
Ice
R
I
W
73
Δ -4
Attack
55
Δ -20
Defense
Counters

Ice
Great (4)
Varoom Varoom Counters
Ice
R
I
W
70
Δ -7
Attack
63
Δ -12
Defense
Counters

Ice
Great (4)
Tinkatuff Tinkatuff Counters
Ice
Own Tempo
R
I
W
55
Δ -22
Attack
55
Δ -20
Defense
Counters

Ice
Great (4)
Numel Numel Counters
Ice
Oblivious
R
I
W
60
Δ -17
Attack
40
Δ -35
Defense
Counters

Ice
Great (4)
Numel Numel Counters
Ice
Own Tempo
R
I
W
60
Δ -17
Attack
40
Δ -35
Defense
Counters

Ice
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Misty Terrain
Thunder Wave
Charm
Sweet Kiss
Magic Bounce
Reflects status- changing moves.
Thunder Wave
Charm
Sweet Kiss
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Sweet Kiss
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Sweet Kiss

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fire
Fire
Counters
Ice
3 Great
Poison
Poison
2 Great
Bug
Bug
1 Good
Electric
Electric
1 Good
Flying
Flying
1 Good
Water
Water
1 Good
Grass
Grass
0 Neutral
Ground
Ground
0 Neutral
Steel
Steel
Counters
Ice
0 Neutral
Fairy
Fairy
-1 Bad
Fighting
Fighting
Counters
Ice
-1 Bad
Ghost
Ghost
-1 Bad
Psychic
Psychic
-2 Poor
Dragon
Dragon
-3 Poor
Normal
Normal
-3 Poor
Dark
Dark
-5 Poor
Rock
Rock
Counters
Ice
-5 Poor
Ice
Ice
-7 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →