Tera Raid Tinkatuff Counters
Tera Raid Tinkatuff 3-star Water guide with the best counters, builds, and strategies.
Select the Tera Type:
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Tinkatuff
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slam
|
80 | ||||||||||||||||||||||
Play Rough
|
90 | ||||||||||||||||||||||
Flash Cannon
|
80 | ||||||||||||||||||||||
Brutal Swing
|
60 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Heatran Heatran | Home |
R
I
W
|
130
Δ 48
Sp.Att. |
106 Δ 51
Defense
|
106 Δ 61
Sp.Def
|
Xcellent (5) | ||
| Magnezone
Magnezone
Counters
Water
|
R
I
W
|
130
Δ 48
Sp.Att. |
115 Δ 60
Defense
|
90 Δ 45
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Magneton
Magneton
Counters
Water
|
R
I
W
|
120
Δ 38
Sp.Att. |
95 Δ 40
Defense
|
70 Δ 25
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Magnemite
Magnemite
Counters
Water
|
R
I
W
|
95
Δ 13
Sp.Att. |
70 Δ 15
Defense
|
55 Δ 10
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Empoleon Empoleon | DLC 1 |
R
I
W
|
111
Δ 29
Sp.Att. |
88 Δ 33
Defense
|
101 Δ 56
Sp.Def
|
Great (4) | ||
| Revavroom Revavroom |
R
I
W
|
119
Δ 64
Attack |
90 Δ 35
Defense
|
67 Δ 22
Sp.Def
|
Great (4) | |||
| Rotom (Heat)
Rotom (Heat)
Counters
Water
|
R
I
W
|
105
Δ 23
Sp.Att. |
107 Δ 52
Defense
|
107 Δ 62
Sp.Def
|
Counters Water
|
Great (4) | ||
| Varoom Varoom |
R
I
W
|
70
Δ 15
Attack |
63 Δ 8
Defense
|
45 Δ 0
Sp.Def
|
Great (4) | |||
| Kingambit Kingambit |
R
I
W
|
135
Δ 80
Attack |
120 Δ 65
Defense
|
85 Δ 40
Sp.Def
|
Great (3) | |||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
52
Δ -3
Attack |
168 Δ 113
Defense
|
138 Δ 93
Sp.Def
|
Great (3) | ||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 48
Sp.Att. |
115 Δ 60
Defense
|
115 Δ 70
Sp.Def
|
Great (3) | ||
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ -7
Sp.Att. |
145 Δ 90
Defense
|
150 Δ 105
Sp.Def
|
Great (3) | ||
| Volcanion Volcanion | Home |
R
I
W
|
130
Δ 48
Sp.Att. |
120 Δ 65
Defense
|
90 Δ 45
Sp.Def
|
Great (3) | ||
| Iron Treads Iron Treads |
R
I
W
|
112
Δ 57
Attack |
120 Δ 65
Defense
|
70 Δ 25
Sp.Def
|
Great (3) | |||
| Copperajah Copperajah |
R
I
W
|
130
Δ 75
Attack |
69 Δ 14
Defense
|
69 Δ 24
Sp.Def
|
Great (3) | |||
| Scizor Scizor |
R
I
W
|
130
Δ 75
Attack |
100 Δ 45
Defense
|
80 Δ 35
Sp.Def
|
Great (3) | |||
| Ogerpon (Hearthflame Mask)
Ogerpon (Hearthflame Mask)
Counters
Water
|
DLC 1 |
R
I
W
|
120
Δ 65
Attack |
84 Δ 29
Defense
|
96 Δ 51
Sp.Def
|
Counters Water
|
Great (3) | |
| Corviknight Corviknight |
R
I
W
|
87
Δ 32
Attack |
105 Δ 50
Defense
|
85 Δ 40
Sp.Def
|
Great (3) | |||
| Excadrill Excadrill | DLC 1 |
R
I
W
|
135
Δ 80
Attack |
60 Δ 5
Defense
|
65 Δ 20
Sp.Def
|
Great (3) | ||
| Forretress Forretress |
R
I
W
|
90
Δ 35
Attack |
140 Δ 85
Defense
|
60 Δ 15
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against | |
|---|---|---|---|
| No good Abilties were found for this Raid (Tinkatuff, Tera Type: Water). Found a Bug? Report it here: https://www.reddit.com/user/Blitzlord | |||
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
Counters Water |
2 | Great | |||
Steel
Steel
|
2 | Great | ||||
Fire
Fire
|
1 | Good | ||||
Grass
Grass
|
Counters Water |
1 | Good | |||
Poison
Poison
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Dark
Dark
|
-2 | Poor | ||||
Fairy
Fairy
|
-2 | Poor | ||||
Fighting
Fighting
|
-2 | Poor | ||||
Rock
Rock
|
-2 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Ice
Ice
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.