Tera Raid Veluza Counters
Tera Raid Veluza 4-star Fighting guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Veluza
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aqua Cutter
|
70 | ||||||||||||||||||||||
Psycho Cut
|
70 | ||||||||||||||||||||||
Slash
|
70 | ||||||||||||||||||||||
Aqua Jet
|
40 | ||||||||||||||||||||||
Fillet Away
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Calyrex (Shadow)
Calyrex (Shadow)
Counters
Fighting
|
Home |
R
I
W
|
165
Δ 100
Sp.Att. |
80 Δ -22
Defense
|
Counters Fighting
|
Great (4) | |
| Metagross
Metagross
Counters
Fighting
|
DLC 2 |
R
I
W
|
135
Δ 62
Attack |
130 Δ 28
Defense
|
Counters Fighting
|
Great (4) | |
| Iron Crown
Iron Crown
Counters
Fighting
|
DLC 2 |
R
I
W
|
122
Δ 57
Sp.Att. |
100 Δ -2
Defense
|
Counters Fighting
|
Great (4) | |
| Hoopa
Hoopa
Counters
Fighting
|
Home |
R
I
W
|
150
Δ 85
Sp.Att. |
60 Δ -42
Defense
|
Counters Fighting
|
Great (4) | |
| Bronzong
Bronzong
Counters
Fighting
|
R
I
W
|
89
Δ 16
Attack |
116 Δ 14
Defense
|
Counters Fighting
|
Great (4) | ||
| Spiritomb Spiritomb |
R
I
W
|
92
Δ 27
Sp.Att. |
108 Δ 6
Defense
|
Great (4) | |||
| Cacturne
Cacturne
Water Absorb
|
R
I
W
|
115
Δ 50
Sp.Att. |
60 Δ -42
Defense
|
Great (4) | |||
| Metang
Metang
Counters
Fighting
|
DLC 2 |
R
I
W
|
75
Δ 2
Attack |
100 Δ -2
Defense
|
Counters Fighting
|
Great (4) | |
| Sableye Sableye |
R
I
W
|
75
Δ 2
Attack |
75 Δ -27
Defense
|
Great (4) | |||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 18
Defense
|
Great (3) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 18
Defense
|
Great (3) | ||
| Giratina Giratina | Home |
R
I
W
|
100
Δ 35
Sp.Att. |
120 Δ 18
Defense
|
Great (3) | ||
| Giratina (Origin) Giratina (Origin) | Home |
R
I
W
|
120
Δ 55
Sp.Att. |
100 Δ -2
Defense
|
Great (3) | ||
| Kingambit Kingambit |
R
I
W
|
135
Δ 62
Attack |
120 Δ 18
Defense
|
Great (3) | |||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 60
Sp.Att. |
130 Δ 28
Defense
|
Great (3) | ||
| Brute Bonnet Brute Bonnet |
R
I
W
|
127
Δ 54
Attack |
99 Δ -3
Defense
|
Great (3) | |||
| Magearna
Magearna
Counters
Fighting
|
Home |
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ 13
Defense
|
Counters Fighting
|
Great (3) | |
| Zarude Zarude | Home |
R
I
W
|
120
Δ 47
Attack |
105 Δ 3
Defense
|
Great (3) | ||
| Gholdengo Gholdengo |
R
I
W
|
133
Δ 68
Sp.Att. |
95 Δ -7
Defense
|
Great (3) | |||
| Hoopa (Unbound)
Hoopa (Unbound)
Counters
Fighting
|
Home |
R
I
W
|
170
Δ 105
Sp.Att. |
60 Δ -42
Defense
|
Counters Fighting
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Aqua Cutter
Aqua Jet
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Aqua Cutter
Aqua Jet
|
Water Absorb |
Restores HP if hit by a Water-type move. | Aqua Cutter
Aqua Jet
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Aqua Jet
|
Good as Gold |
Gives immunity to status moves. | Fillet Away
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ghost
Ghost
|
2 | Great | ||||
Psychic
Psychic
|
Counters Fighting |
2 | Great | |||
Steel
Steel
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Dragon
Dragon
|
1 | Good | ||||
Fairy
Fairy
|
Counters Fighting |
1 | Good | |||
Flying
Flying
|
Counters Fighting |
1 | Good | |||
Grass
Grass
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Electric
Electric
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Fighting
Fighting
|
-3 | Poor | ||||
Fire
Fire
|
-3 | Poor | ||||
Ground
Ground
|
-3 | Poor | ||||
Poison
Poison
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.