Tera Raid Vikavolt Counters
Tera Raid Vikavolt 5-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
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Vikavolt
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge
|
80 | ||||||||||||||||||||||
Bug Buzz
|
90 | ||||||||||||||||||||||
Solar Beam
|
120 | ||||||||||||||||||||||
Zap Cannon
|
120 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Thundurus (Therian)
Thundurus (Therian)
Counters
Flying
Volt Absorb
|
Home |
R
I
W
|
145
Δ 70
Sp.Att. |
80 Δ -65
Sp.Def
|
Counters Flying
|
Xcellent (5) | |
| Eternatus Eternatus | Home |
R
I
W
|
145
Δ 70
Sp.Att. |
95 Δ -50
Sp.Def
|
Great (4) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 75
Sp.Att. |
120 Δ -25
Sp.Def
|
Great (4) | ||
| Raging Bolt
Raging Bolt
Counters
Flying
|
DLC 2 |
R
I
W
|
137
Δ 62
Sp.Att. |
89 Δ -56
Sp.Def
|
Counters Flying
|
Great (4) | |
| Miraidon
Miraidon
Counters
Flying
|
R
I
W
|
135
Δ 60
Sp.Att. |
115 Δ -30
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 75
Sp.Att. |
100 Δ -45
Sp.Def
|
Great (4) | ||
| Iron Moth Iron Moth |
R
I
W
|
140
Δ 65
Sp.Att. |
110 Δ -35
Sp.Def
|
Great (4) | |||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 55
Sp.Att. |
106 Δ -39
Sp.Def
|
Great (4) | ||
| Gouging Fire Gouging Fire | DLC 2 |
R
I
W
|
115
Δ 25
Attack |
93 Δ -52
Sp.Def
|
Great (4) | ||
| Magnezone
Magnezone
Counters
Flying
|
R
I
W
|
130
Δ 55
Sp.Att. |
90 Δ -55
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Dragalge Dragalge |
R
I
W
|
97
Δ 22
Sp.Att. |
123 Δ -22
Sp.Def
|
Great (4) | |||
| Kommo-o
Kommo-o
Soundproof
|
DLC 1 |
R
I
W
|
100
Δ 25
Sp.Att. |
105 Δ -40
Sp.Def
|
Great (4) | ||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 50
Sp.Att. |
65 Δ -80
Sp.Def
|
Great (4) | ||
| Rotom (Heat)
Rotom (Heat)
Counters
Flying
|
R
I
W
|
105
Δ 30
Sp.Att. |
107 Δ -38
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Toxtricity
Toxtricity
Counters
Flying
|
R
I
W
|
114
Δ 39
Sp.Att. |
70 Δ -75
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Toxtricity (Low Key)
Toxtricity (Low Key)
Counters
Flying
|
R
I
W
|
114
Δ 39
Sp.Att. |
70 Δ -75
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Revavroom Revavroom |
R
I
W
|
119
Δ 29
Attack |
67 Δ -78
Sp.Def
|
Great (4) | |||
| Magneton
Magneton
Counters
Flying
|
R
I
W
|
120
Δ 45
Sp.Att. |
70 Δ -75
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Duraludon Duraludon | DLC 2 |
R
I
W
|
120
Δ 45
Sp.Att. |
50 Δ -95
Sp.Def
|
Great (4) | ||
| Salazzle (Totem) Salazzle (Totem) |
R
I
W
|
111
Δ 36
Sp.Att. |
60 Δ -85
Sp.Def
|
Great (4) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
Zap Cannon
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
Zap Cannon
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
Zap Cannon
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Bug Buzz
|
Sap Sipper |
Boosts Attack when hit by a Grass-type move. | Solar Beam
|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Zap Cannon
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
2 | Great | ||||
Electric
Electric
|
Counters Flying |
2 | Great | |||
Fire
Fire
|
2 | Great | ||||
Poison
Poison
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Fairy
Fairy
|
1 | Good | ||||
Ghost
Ghost
|
1 | Good | ||||
Ice
Ice
|
Counters Flying |
1 | Good | |||
Bug
Bug
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Flying
Flying
|
-1 | Bad | ||||
Grass
Grass
|
-2 | Poor | ||||
Ground
Ground
|
-2 | Poor | ||||
Rock
Rock
|
Counters Flying |
-2 | Poor | |||
Dark
Dark
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Water
Water
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.