Tera Raid Voltorb Counters
Tera Raid Voltorb 2-star Fighting guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Voltorb
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eerie Impulse
|
0 | ||||||||||||||||||||||
Thunder Shock
|
40 | ||||||||||||||||||||||
Swift
|
60 | ||||||||||||||||||||||
Rollout
|
30 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Iron Treads Iron Treads |
R
I
W
|
112
Δ 62
Attack |
120 Δ 90
Defense
|
70 Δ 15
Sp.Def
|
Xcellent (5) | |||
| Golurk Golurk | DLC 2 |
R
I
W
|
124
Δ 74
Attack |
80 Δ 50
Defense
|
80 Δ 25
Sp.Def
|
Xcellent (5) | ||
| Excadrill Excadrill | DLC 1 |
R
I
W
|
135
Δ 85
Attack |
60 Δ 30
Defense
|
65 Δ 10
Sp.Def
|
Xcellent (5) | ||
| Palossand Palossand |
R
I
W
|
100
Δ 45
Sp.Att. |
110 Δ 80
Defense
|
75 Δ 20
Sp.Def
|
Xcellent (5) | |||
| Dugtrio (Alola) Dugtrio (Alola) |
R
I
W
|
100
Δ 50
Attack |
60 Δ 30
Defense
|
70 Δ 15
Sp.Def
|
Xcellent (5) | |||
| Dugtrio (Alola) Dugtrio (Alola) | Home |
R
I
W
|
100
Δ 50
Attack |
60 Δ 30
Defense
|
70 Δ 15
Sp.Def
|
Xcellent (5) | ||
| Sandygast Sandygast |
R
I
W
|
70
Δ 15
Sp.Att. |
80 Δ 50
Defense
|
45 Δ -10
Sp.Def
|
Xcellent (5) | |||
| Golett Golett | DLC 2 |
R
I
W
|
74
Δ 24
Attack |
50 Δ 20
Defense
|
50 Δ -5
Sp.Def
|
Xcellent (5) | ||
| Diglett (Alola) Diglett (Alola) | DLC 2 |
R
I
W
|
55
Δ 5
Attack |
30 Δ 0
Defense
|
45 Δ -10
Sp.Def
|
Xcellent (5) | ||
| Diglett (Alola) Diglett (Alola) | Home |
R
I
W
|
55
Δ 5
Attack |
30 Δ 0
Defense
|
45 Δ -10
Sp.Def
|
Xcellent (5) | ||
| Rhyperior Rhyperior | DLC 2 |
R
I
W
|
140
Δ 90
Attack |
130 Δ 100
Defense
|
55 Δ 0
Sp.Def
|
Great (4) | ||
| Rhyperior
Rhyperior
Lightning Rod
|
DLC 2 |
R
I
W
|
140
Δ 90
Attack |
130 Δ 100
Defense
|
55 Δ 0
Sp.Def
|
Great (4) | ||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 81
Attack |
131 Δ 101
Defense
|
53 Δ -2
Sp.Def
|
Great (4) | |||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 81
Attack |
131 Δ 101
Defense
|
53 Δ -2
Sp.Def
|
Great (4) | |||
| Rhydon Rhydon | DLC 2 |
R
I
W
|
130
Δ 80
Attack |
120 Δ 90
Defense
|
45 Δ -10
Sp.Def
|
Great (4) | ||
| Rhydon
Rhydon
Lightning Rod
|
DLC 2 |
R
I
W
|
130
Δ 80
Attack |
120 Δ 90
Defense
|
45 Δ -10
Sp.Def
|
Great (4) | ||
| Golem Golem |
R
I
W
|
120
Δ 70
Attack |
130 Δ 100
Defense
|
65 Δ 10
Sp.Def
|
Great (4) | |||
| Graveler Graveler | DLC 1 |
R
I
W
|
95
Δ 45
Attack |
115 Δ 85
Defense
|
45 Δ -10
Sp.Def
|
Great (4) | ||
| Pupitar Pupitar |
R
I
W
|
84
Δ 34
Attack |
70 Δ 40
Defense
|
70 Δ 15
Sp.Def
|
Great (4) | |||
| Rhyhorn Rhyhorn | DLC 2 |
R
I
W
|
85
Δ 35
Attack |
95 Δ 65
Defense
|
30 Δ -25
Sp.Def
|
Great (4) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Eerie Impulse
|
Magic Bounce |
Reflects status- changing moves. | Eerie Impulse
|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunder Shock
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunder Shock
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunder Shock
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ground
Ground
|
3 | Great | ||||
Ghost
Ghost
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Fairy
Fairy
|
Counters Fighting |
1 | Good | |||
Fighting
Fighting
|
1 | Good | ||||
Grass
Grass
|
1 | Good | ||||
Psychic
Psychic
|
Counters Fighting |
1 | Good | |||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Rock
Rock
|
0 | Neutral | ||||
Dark
Dark
|
-1 | Bad | ||||
Fire
Fire
|
-3 | Poor | ||||
Ice
Ice
|
-3 | Poor | ||||
Water
Water
|
-3 | Poor | ||||
Bug
Bug
|
-4 | Poor | ||||
Flying
Flying
|
Counters Fighting |
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.