Tera Raid Vulpix (Alola) Counters

Tera Raid Vulpix (Alola) 3-star Ground guide with the best counters, builds, and strategies.

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Vulpix (Alola)
Goupix (Alola)ロコン (Alola)식스테일 (Alola)六尾 (Alola)

Ice

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Freeze-Dry
70
Icy Wind
55
Ice Shard
40
Disable
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Snow Cloak
Raises evasion in a hailstorm. Yes
Snow Warning

(Hidden Ability)
The Pokémon summons a hailstorm in battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 38 41 40 50 65 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Sandslash (Alola) Sandslash (Alola) Counters
Ground
DLC 2
R
I
W
100
Δ 60
Attack
120
Δ 79
Defense
65
Δ 15
Sp.Def
Counters

Ground
Great (3)
Sandshrew (Alola) Sandshrew (Alola) Counters
Ground
DLC 2
R
I
W
75
Δ 35
Attack
90
Δ 49
Defense
35
Δ -15
Sp.Def
Counters

Ground
Great (3)
Calyrex (Ice) Calyrex (Ice) Counters
Ground
Home
R
I
W
165
Δ 125
Attack
150
Δ 109
Defense
130
Δ 80
Sp.Def
Counters

Ground
Great (2)
Glastrier Glastrier Counters
Ground
Home
R
I
W
145
Δ 105
Attack
130
Δ 89
Defense
110
Δ 60
Sp.Def
Counters

Ground
Great (2)
Avalugg Avalugg Counters
Ground
R
I
W
117
Δ 77
Attack
184
Δ 143
Defense
46
Δ -4
Sp.Def
Counters

Ground
Great (2)
Avalugg (Hisui) Avalugg (Hisui) Counters
Ground
Home
R
I
W
127
Δ 87
Attack
184
Δ 143
Defense
36
Δ -14
Sp.Def
Counters

Ground
Great (2)
Heatran Heatran
Home
R
I
W
130
Δ 65
Sp.Att.
106
Δ 65
Defense
106
Δ 56
Sp.Def
Great (2)
Cetitan Cetitan Counters
Ground
R
I
W
113
Δ 73
Attack
65
Δ 24
Defense
55
Δ 5
Sp.Def
Counters

Ground
Great (2)
Beartic Beartic Counters
Ground
R
I
W
130
Δ 90
Attack
80
Δ 39
Defense
80
Δ 30
Sp.Def
Counters

Ground
Great (2)
Glaceon Glaceon Counters
Ground
R
I
W
130
Δ 65
Sp.Att.
110
Δ 69
Defense
95
Δ 45
Sp.Def
Counters

Ground
Great (2)
Crabominable Crabominable Counters
Ground
R
I
W
132
Δ 92
Attack
77
Δ 36
Defense
67
Δ 17
Sp.Def
Counters

Ground
Great (2)
Eiscue Eiscue Counters
Ground
R
I
W
80
Δ 40
Attack
110
Δ 69
Defense
90
Δ 40
Sp.Def
Counters

Ground
Great (2)
Chien-Pao Chien-Pao Counters
Ground
R
I
W
120
Δ 80
Attack
80
Δ 39
Defense
65
Δ 15
Sp.Def
Counters

Ground
Great (2)
Rotom (Frost) Rotom (Frost) Counters
Ground
R
I
W
105
Δ 40
Sp.Att.
107
Δ 66
Defense
107
Δ 57
Sp.Def
Counters

Ground
Great (2)
Weavile Weavile Counters
Ground
R
I
W
120
Δ 80
Attack
65
Δ 24
Defense
85
Δ 35
Sp.Def
Counters

Ground
Great (2)
Cryogonal Cryogonal Counters
Ground
R
I
W
95
Δ 30
Sp.Att.
50
Δ 9
Defense
135
Δ 85
Sp.Def
Counters

Ground
Great (2)
Glalie Glalie Counters
Ground
R
I
W
80
Δ 40
Attack
80
Δ 39
Defense
80
Δ 30
Sp.Def
Counters

Ground
Great (2)
Frosmoth Frosmoth Counters
Ground
R
I
W
125
Δ 60
Sp.Att.
60
Δ 19
Defense
90
Δ 40
Sp.Def
Counters

Ground
Great (2)
Ninetales (Alola) Ninetales (Alola) Counters
Ground
DLC 2
R
I
W
67
Δ 27
Attack
75
Δ 34
Defense
100
Δ 50
Sp.Def
Counters

Ground
Great (2)
Froslass Froslass Counters
Ground
R
I
W
80
Δ 40
Attack
70
Δ 29
Defense
70
Δ 20
Sp.Def
Counters

Ground
Great (2)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Ice Shard
Good as Gold
Gives immunity to status moves.
Disable
Magic Bounce
Reflects status- changing moves.
Disable

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Grass
Grass
Counters
Ground
1 Good
Ice
Ice
Counters
Ground
1 Good
Bug
Bug
0 Neutral
Dark
Dark
0 Neutral
Dragon
Dragon
0 Neutral
Fairy
Fairy
0 Neutral
Fighting
Fighting
0 Neutral
Fire
Fire
0 Neutral
Flying
Flying
0 Neutral
Ghost
Ghost
0 Neutral
Ground
Ground
0 Neutral
Normal
Normal
0 Neutral
Psychic
Psychic
0 Neutral
Steel
Steel
0 Neutral
Poison
Poison
-1 Bad
Rock
Rock
-1 Bad
Electric
Electric
-2 Poor
Water
Water
Counters
Ground
-2 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →