Tera Raid Vulpix Counters
Tera Raid Vulpix 2-star Rock guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Vulpix
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Incinerate
|
60 | ||||||||||||||||||||||
Will-O-Wisp
|
0 | ||||||||||||||||||||||
Extrasensory
|
80 | ||||||||||||||||||||||
Spite
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Greninja (Ash)
Greninja (Ash)
Counters
Rock
|
R
I
W
|
145
Δ 105
Attack |
71 Δ 21
Sp.Def
|
Counters Rock
|
Great (4) | ||
| Samurott (Hisui)
Samurott (Hisui)
Counters
Rock
|
Home |
R
I
W
|
108
Δ 68
Attack |
65 Δ 15
Sp.Def
|
Counters Rock
|
Great (4) | |
| Greninja (Battle Bond)
Greninja (Battle Bond)
Counters
Rock
|
R
I
W
|
95
Δ 55
Attack |
71 Δ 21
Sp.Def
|
Counters Rock
|
Great (4) | ||
| Greninja
Greninja
Counters
Rock
|
R
I
W
|
95
Δ 55
Attack |
71 Δ 21
Sp.Def
|
Counters Rock
|
Great (4) | ||
| Crawdaunt
Crawdaunt
Counters
Rock
|
DLC 1 |
R
I
W
|
120
Δ 80
Attack |
55 Δ 5
Sp.Def
|
Counters Rock
|
Great (4) | |
| Ting-Lu
Ting-Lu
Counters
Rock
|
R
I
W
|
110
Δ 70
Attack |
80 Δ 30
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Roaring Moon Roaring Moon |
R
I
W
|
139
Δ 99
Attack |
101 Δ 51
Sp.Def
|
Great (3) | |||
| Palkia
Palkia
Counters
Rock
|
Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 70
Sp.Def
|
Counters Rock
|
Great (3) | |
| Palkia (Origin)
Palkia (Origin)
Counters
Rock
|
Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 70
Sp.Def
|
Counters Rock
|
Great (3) | |
| Tyranitar Tyranitar |
R
I
W
|
134
Δ 94
Attack |
100 Δ 50
Sp.Def
|
Great (3) | |||
| Urshifu
Urshifu
Counters
Rock
|
Home |
R
I
W
|
130
Δ 90
Attack |
60 Δ 10
Sp.Def
|
Counters Rock
|
Great (3) | |
| Hydreigon Hydreigon |
R
I
W
|
125
Δ 60
Sp.Att. |
90 Δ 40
Sp.Def
|
Great (3) | |||
| Krookodile
Krookodile
Counters
Rock
|
R
I
W
|
117
Δ 77
Attack |
70 Δ 20
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Walking Wake
Walking Wake
Counters
Rock
|
R
I
W
|
125
Δ 60
Sp.Att. |
83 Δ 33
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Slowking
Slowking
Counters
Rock
|
R
I
W
|
100
Δ 35
Sp.Att. |
110 Δ 60
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Drednaw
Drednaw
Counters
Rock
|
R
I
W
|
115
Δ 75
Attack |
68 Δ 18
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 71
Sp.Att. |
103 Δ 53
Sp.Def
|
Great (3) | |||
| Scrafty
Scrafty
Counters
Rock
|
DLC 1 |
R
I
W
|
90
Δ 50
Attack |
115 Δ 65
Sp.Def
|
Counters Rock
|
Great (3) | |
| Espeon
Espeon
Magic Bounce
|
R
I
W
|
130
Δ 65
Sp.Att. |
95 Δ 45
Sp.Def
|
Great (3) | |||
| Kingdra
Kingdra
Counters
Rock
|
DLC 1 |
R
I
W
|
95
Δ 55
Attack |
95 Δ 45
Sp.Def
|
Counters Rock
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Incinerate
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Incinerate
|
Good as Gold |
Gives immunity to status moves. | Will-O-Wisp
Spite
|
Magic Bounce |
Reflects status- changing moves. | Will-O-Wisp
Spite
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
2 | Great | ||||
Water
Water
|
Counters Rock |
2 | Great | |||
Dragon
Dragon
|
1 | Good | ||||
Ground
Ground
|
Counters Rock |
1 | Good | |||
Psychic
Psychic
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Electric
Electric
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Flying
Flying
|
-1 | Bad | ||||
Normal
Normal
|
-1 | Bad | ||||
Steel
Steel
|
Counters Rock |
-1 | Bad | |||
Fighting
Fighting
|
Counters Rock |
-2 | Poor | |||
Grass
Grass
|
Counters Rock |
-2 | Poor | |||
Bug
Bug
|
-3 | Poor | ||||
Ice
Ice
|
-3 | Poor | ||||
Poison
Poison
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.