Tera Raid Whiscash Counters

Tera Raid Whiscash 4-star Fairy guide with the best counters, builds, and strategies.

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Whiscash
WelsarBarbichaナマズン메깅鲶鱼王

Ground
Water

Fairy

Tera Raid Pokémon

Possible Attacks
Power Category
Muddy Water
90
Earth Power
90
Tickle
0
Aqua Tail
90
Rain Dance
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. Yes
Anticipation
Senses a foe's dangerous moves. Yes
Hydration

(Hidden Ability)
Heals status problems if it is raining. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 110 78 73 76 71 60

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Giratina (Origin) Giratina (Origin)
Levitate
Home
R
I
W
120
Δ 49
Sp.Att.
100
Δ 22
Defense
100
Δ 24
Sp.Def
Great (3)
Rayquaza Rayquaza
Home
R
I
W
150
Δ 79
Sp.Att.
90
Δ 12
Defense
90
Δ 14
Sp.Def
Great (3)
Dragonite Dragonite
R
I
W
134
Δ 61
Attack
95
Δ 17
Defense
100
Δ 24
Sp.Def
Great (3)
Hydrapple Hydrapple
DLC 2
R
I
W
120
Δ 49
Sp.Att.
110
Δ 32
Defense
80
Δ 4
Sp.Def
Great (3)
Gyarados Gyarados
R
I
W
125
Δ 52
Attack
79
Δ 1
Defense
100
Δ 24
Sp.Def
Great (3)
Hydreigon Hydreigon
Levitate
R
I
W
125
Δ 54
Sp.Att.
90
Δ 12
Defense
90
Δ 14
Sp.Def
Great (3)
Salamence Salamence
R
I
W
135
Δ 62
Attack
80
Δ 2
Defense
80
Δ 4
Sp.Def
Great (3)
Bronzong Bronzong Counters
Fairy
Levitate
R
I
W
89
Δ 16
Attack
116
Δ 38
Defense
116
Δ 40
Sp.Def
Counters

Fairy
Great (3)
Exeggutor (Alola) Exeggutor (Alola)
DLC 2
R
I
W
125
Δ 54
Sp.Att.
85
Δ 7
Defense
75
Δ -1
Sp.Def
Great (3)
Ogerpon (Wellspring Mask) Ogerpon (Wellspring Mask)
DLC 1
R
I
W
120
Δ 47
Attack
84
Δ 6
Defense
96
Δ 20
Sp.Def
Great (3)
Corviknight Corviknight Counters
Fairy
R
I
W
87
Δ 14
Attack
105
Δ 27
Defense
85
Δ 9
Sp.Def
Counters

Fairy
Great (3)
Appletun Appletun
R
I
W
100
Δ 29
Sp.Att.
80
Δ 2
Defense
80
Δ 4
Sp.Def
Great (3)
Rotom (Mow) Rotom (Mow)
Levitate
R
I
W
105
Δ 34
Sp.Att.
107
Δ 29
Defense
107
Δ 31
Sp.Def
Great (3)
Rotom (Wash) Rotom (Wash)
Levitate
R
I
W
105
Δ 34
Sp.Att.
107
Δ 29
Defense
107
Δ 31
Sp.Def
Great (3)
Dipplin Dipplin
DLC 1
R
I
W
95
Δ 24
Sp.Att.
110
Δ 32
Defense
80
Δ 4
Sp.Def
Great (3)
Araquanid Araquanid
Water Absorb
DLC 1
R
I
W
70
Δ -3
Attack
92
Δ 14
Defense
132
Δ 56
Sp.Def
Great (3)
Orthworm Orthworm Counters
Fairy
Earth Eater
R
I
W
85
Δ 12
Attack
145
Δ 67
Defense
55
Δ -21
Sp.Def
Counters

Fairy
Great (3)
Skarmory Skarmory Counters
Fairy
DLC 2
R
I
W
80
Δ 7
Attack
140
Δ 62
Defense
70
Δ -6
Sp.Def
Counters

Fairy
Great (3)
Weezing Weezing Counters
Fairy
Levitate
DLC 1
R
I
W
90
Δ 17
Attack
120
Δ 42
Defense
70
Δ -6
Sp.Def
Counters

Fairy
Great (3)
Noivern Noivern
R
I
W
97
Δ 26
Sp.Att.
80
Δ 2
Defense
80
Δ 4
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Muddy Water
Aqua Tail
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Muddy Water
Aqua Tail
Water Absorb
Restores HP if hit by a Water-type move.
Muddy Water
Aqua Tail
Earth Eater
Restores HP when hit by a Ground-type move.
Earth Power
Levitate
Gives immunity to Ground type moves.
Earth Power
Good as Gold
Gives immunity to status moves.
Tickle
Rain Dance
Magic Bounce
Reflects status- changing moves.
Tickle

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Flying
Flying
2 Great
Grass
Grass
2 Great
Water
Water
1 Good
Bug
Bug
0 Neutral
Fairy
Fairy
0 Neutral
Ghost
Ghost
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Psychic
Psychic
0 Neutral
Dark
Dark
-1 Bad
Dragon
Dragon
-1 Bad
Fighting
Fighting
-1 Bad
Poison
Poison
Counters
Fairy
-2 Poor
Steel
Steel
Counters
Fairy
-2 Poor
Electric
Electric
-3 Poor
Ground
Ground
-3 Poor
Fire
Fire
-6 Poor
Rock
Rock
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →