Tera Raid Wingull Counters

Tera Raid Wingull 1-star Fighting guide with the best counters, builds, and strategies.

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Wingull
Goéliseキャモメ갈모매长翅鸥

Flying
Water

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Water Gun
40
Wing Attack
60
Growl
0
Thief
60
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Keen Eye
Prevents other Pokémon from lowering accuracy. Yes
Hydration
Heals status problems if it is raining. Yes
Rain Dish

(Hidden Ability)
The Pokémon gradually regains HP in rain. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12 40 30 30 55 30 85

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Magearna Magearna Counters
Fighting
Home
R
I
W
130
Δ 100
Sp.Att.
115
Δ 85
Defense
115
Δ 60
Sp.Def
Counters

Fighting
Great (3)
Primarina Primarina Counters
Fighting
DLC 2
R
I
W
126
Δ 96
Sp.Att.
74
Δ 44
Defense
116
Δ 61
Sp.Def
Counters

Fighting
Great (3)
Grimmsnarl Grimmsnarl Counters
Fighting
R
I
W
120
Δ 90
Attack
65
Δ 35
Defense
75
Δ 20
Sp.Def
Counters

Fighting
Great (3)
Tinkaton Tinkaton Counters
Fighting
R
I
W
75
Δ 45
Attack
77
Δ 47
Defense
105
Δ 50
Sp.Def
Counters

Fighting
Great (3)
Lanturn Lanturn
Water Absorb
DLC 1
R
I
W
76
Δ 46
Sp.Att.
58
Δ 28
Defense
76
Δ 21
Sp.Def
Great (3)
Azumarill Azumarill Counters
Fighting
R
I
W
60
Δ 30
Sp.Att.
80
Δ 50
Defense
80
Δ 25
Sp.Def
Counters

Fighting
Great (3)
Klefki Klefki Counters
Fighting
R
I
W
80
Δ 50
Attack
91
Δ 61
Defense
87
Δ 32
Sp.Def
Counters

Fighting
Great (3)
Dedenne Dedenne Counters
Fighting
R
I
W
81
Δ 51
Sp.Att.
57
Δ 27
Defense
67
Δ 12
Sp.Def
Counters

Fighting
Great (3)
Tinkatuff Tinkatuff Counters
Fighting
R
I
W
55
Δ 25
Attack
55
Δ 25
Defense
82
Δ 27
Sp.Def
Counters

Fighting
Great (3)
Morgrem Morgrem Counters
Fighting
R
I
W
75
Δ 45
Sp.Att.
45
Δ 15
Defense
55
Δ 0
Sp.Def
Counters

Fighting
Great (3)
Chinchou Chinchou
Water Absorb
DLC 1
R
I
W
56
Δ 26
Sp.Att.
38
Δ 8
Defense
56
Δ 1
Sp.Def
Great (3)
Tinkatink Tinkatink Counters
Fighting
R
I
W
45
Δ 15
Attack
45
Δ 15
Defense
64
Δ 9
Sp.Def
Counters

Fighting
Great (3)
Marill Marill Counters
Fighting
R
I
W
20
Δ -10
Attack
50
Δ 20
Defense
50
Δ -5
Sp.Def
Counters

Fighting
Great (3)
Impidimp Impidimp Counters
Fighting
R
I
W
55
Δ 25
Sp.Att.
30
Δ 0
Defense
40
Δ -15
Sp.Def
Counters

Fighting
Great (3)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 120
Sp.Att.
120
Δ 90
Defense
120
Δ 65
Sp.Def
Great (2)
Dialga Dialga
Home
R
I
W
150
Δ 120
Sp.Att.
120
Δ 90
Defense
100
Δ 45
Sp.Def
Great (2)
Palkia Palkia
Home
R
I
W
150
Δ 120
Sp.Att.
100
Δ 70
Defense
120
Δ 65
Sp.Def
Great (2)
Palkia (Origin) Palkia (Origin)
Home
R
I
W
150
Δ 120
Sp.Att.
100
Δ 70
Defense
120
Δ 65
Sp.Def
Great (2)
Zacian Zacian Counters
Fighting
Home
R
I
W
130
Δ 100
Attack
115
Δ 85
Defense
115
Δ 60
Sp.Def
Counters

Fighting
Great (2)
Miraidon Miraidon
R
I
W
135
Δ 105
Sp.Att.
100
Δ 70
Defense
115
Δ 60
Sp.Def
Great (2)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Gun
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Gun
Water Absorb
Restores HP if hit by a Water-type move.
Water Gun
Good as Gold
Gives immunity to status moves.
Growl
Magic Bounce
Reflects status- changing moves.
Growl
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Growl

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fairy
Fairy
Counters
Fighting
2 Great
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Flying
Flying
Counters
Fighting
1 Good
Steel
Steel
1 Good
Water
Water
1 Good
Dark
Dark
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Fighting
Fighting
-2 Poor
Grass
Grass
-2 Poor
Psychic
Psychic
Counters
Fighting
-2 Poor
Fire
Fire
-3 Poor
Ghost
Ghost
-3 Poor
Ground
Ground
-3 Poor
Rock
Rock
-3 Poor
Bug
Bug
-4 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →